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GeezerVison is showing github.com — libprocessing/examples/particles_emit.rs at python-api · processing/libprocessing Expand file tree/ Copy pathparticles_emit.rsMore file actions 113 lines (99 loc) · 3.5 KB / Copy pathparticles_emit.rsFile metadata and controls113 lines (99 loc) · 3.5 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 use processing_glfw::GlfwContext; use bevy::math::Vec3; use processing::prelude::*; use processing_render::render::command::DrawCommand; fn main() { sketch().unwrap(); exit(0).unwrap(); } fn sketch() -> error::Result<()> { let mut glfw_ctx = GlfwContext::new(900, 700, false)?; init(Config::default())?; let surface = glfw_ctx.create_surface(900, 700, false)?; let graphics = graphics_create(surface, 900, 700, TextureFormat::Rgba16Float)?; graphics_mode_3d(graphics)?; transform_set_position(graphics, Vec3::new(0.0, 4.0, 14.0))?; transform_look_at(graphics, Vec3::new(0.0, 0.0, 0.0))?; let sphere = geometry_sphere(0.08, 8, 6)?; let capacity: u32 = 2000; let position_attr = geometry_attribute_position(); let color_attr = geometry_attribute_color(); let p = particles_create(capacity, vec![position_attr, color_attr])?; let position_buf = particles_buffer(p, position_attr)?.ok_or(error::ProcessingError::ParticlesNotFound)?; let color_buf = particles_buffer(p, color_attr)?.ok_or(error::ProcessingError::ParticlesNotFound)?; let init_positions: Vec<f32> = (0..capacity * 3).map(|_| 1.0e6).collect(); buffer_write( position_buf, init_positions .iter() .flat_map(|f| f.to_le_bytes()) .collect(), )?; let mat = { let m = material_create_unlit()?; material_set_albedo_buffer(m, color_buf)?; m }; let mut frame: u32 = 0; while glfw_ctx.poll_events() { graphics_begin_draw(graphics)?; graphics_record_command( graphics, DrawCommand::BackgroundColor(bevy::color::Color::srgb(0.06, 0.06, 0.08)), )?; graphics_record_command(graphics, DrawCommand::Material(mat))?; graphics_record_command( graphics, DrawCommand::Particles { particles: p, geometry: Some(sphere), topology: Default::default(), }, )?; graphics_end_draw(graphics)?; let burst = 4u32; let mut positions: Vec<f32> = Vec::with_capacity(burst as usize * 3); let mut colors: Vec<f32> = Vec::with_capacity(burst as usize * 4); for k in 0..burst { let i = frame * burst + k; let t = i as f32 * 0.05; let radius = 1.5 + (t * 0.02).min(3.0); let height = ((t * 0.1).sin()) * 2.0; positions.push(t.cos() * radius); positions.push(height); positions.push(t.sin() * radius); let h = (i as f32 * 0.012) % 1.0; let (r, g, b) = hsv_to_rgb(h, 0.85, 1.0); colors.push(r); colors.push(g); colors.push(b); colors.push(1.0); } let position_bytes: Vec<u8> = positions.iter().flat_map(|f| f.to_le_bytes()).collect(); let color_bytes: Vec<u8> = colors.iter().flat_map(|f| f.to_le_bytes()).collect(); particles_emit( p, burst, vec![(position_attr, position_bytes), (color_attr, color_bytes)], )?; frame += 1; } Ok(()) } fn hsv_to_rgb(h: f32, s: f32, v: f32) -> (f32, f32, f32) { let i = (h * 6.0).floor(); let f = h * 6.0 - i; let p = v * (1.0 - s); let q = v * (1.0 - f * s); let t = v * (1.0 - (1.0 - f) * s); match (i as i32) % 6 { 0 => (v, t, p), 1 => (q, v, p), 2 => (p, v, t), 3 => (p, q, v), 4 => (t, p, v), _ => (v, p, q), } } |
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