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GeezerVison is showing github.com — libprocessing/examples/particles_oriented.rs at python-fixes · processing/libprocessing Expand file tree/ Copy pathparticles_oriented.rsMore file actions 144 lines (127 loc) · 4.57 KB / Copy pathparticles_oriented.rsFile metadata and controls144 lines (127 loc) · 4.57 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 use processing_glfw::GlfwContext; use bevy::math::Vec3; use processing::prelude::*; use processing_render::render::command::DrawCommand; const SPIN_SHADER: &str = r#" @group(0) @binding(0) var<storage, read_write> rotation: array<f32>; @group(0) @binding(1) var<uniform> params: vec4<f32>; // x = dt fn quat_mul(a: vec4<f32>, b: vec4<f32>) -> vec4<f32> { return vec4<f32>( a.w * b.xyz + b.w * a.xyz + cross(a.xyz, b.xyz), a.w * b.w - dot(a.xyz, b.xyz), ); } @compute @workgroup_size(64) fn main(@builtin(global_invocation_id) gid: vec3<u32>) { let i = gid.x; let count = arrayLength(&rotation) / 4u; if i >= count { return; } let dt = params.x; let q = vec4<f32>( rotation[i * 4u + 0u], rotation[i * 4u + 1u], rotation[i * 4u + 2u], rotation[i * 4u + 3u], ); let half_angle = dt * 0.5; let dq = vec4<f32>(0.0, sin(half_angle), 0.0, cos(half_angle)); let q_new = quat_mul(q, dq); rotation[i * 4u + 0u] = q_new.x; rotation[i * 4u + 1u] = q_new.y; rotation[i * 4u + 2u] = q_new.z; rotation[i * 4u + 3u] = q_new.w; } "#; fn main() { sketch().unwrap(); exit(0).unwrap(); } fn sketch() -> error::Result<()> { let mut glfw_ctx = GlfwContext::new(900, 700, false)?; init(Config::default())?; let surface = glfw_ctx.create_surface(900, 700, false)?; let graphics = graphics_create(surface, 900, 700, TextureFormat::Rgba16Float)?; graphics_mode_3d(graphics)?; transform_set_position(graphics, Vec3::new(0.0, 6.0, 18.0))?; transform_look_at(graphics, Vec3::new(0.0, 0.0, 0.0))?; let _light = light_create_directional(graphics, bevy::color::Color::srgb(0.9, 0.85, 0.8), 300.0)?; let cube = geometry_box(0.6, 0.6, 0.6)?; let capacity: u32 = 125; let mut positions: Vec<f32> = Vec::with_capacity(capacity as usize * 3); let mut rotations: Vec<f32> = Vec::with_capacity(capacity as usize * 4); let mut scales: Vec<f32> = Vec::with_capacity(capacity as usize * 3); for x in 0..5 { for y in 0..5 { for z in 0..5 { positions.push((x as f32 - 2.0) * 1.6); positions.push((y as f32 - 2.0) * 1.6); positions.push((z as f32 - 2.0) * 1.6); rotations.push(0.0); rotations.push(0.0); rotations.push(0.0); rotations.push(1.0); let s = 0.5 + ((x + y + z) as f32 * 0.06); scales.push(s); scales.push(s); scales.push(s); } } } let position_attr = geometry_attribute_position(); let rotation_attr = geometry_attribute_rotation(); let scale_attr = geometry_attribute_scale(); let p = particles_create(capacity, vec![position_attr, rotation_attr, scale_attr])?; let position_buf = particles_buffer(p, position_attr)?.ok_or(error::ProcessingError::ParticlesNotFound)?; let rotation_buf = particles_buffer(p, rotation_attr)?.ok_or(error::ProcessingError::ParticlesNotFound)?; let scale_buf = particles_buffer(p, scale_attr)?.ok_or(error::ProcessingError::ParticlesNotFound)?; buffer_write( position_buf, positions.iter().flat_map(|f| f.to_le_bytes()).collect(), )?; buffer_write( rotation_buf, rotations.iter().flat_map(|f| f.to_le_bytes()).collect(), )?; buffer_write( scale_buf, scales.iter().flat_map(|f| f.to_le_bytes()).collect(), )?; let pbr = material_create_pbr()?; material_set(pbr, "roughness", shader_value::ShaderValue::Float(0.4))?; let spin_shader = shader_create(SPIN_SHADER)?; let spin = compute_create(spin_shader)?; while glfw_ctx.poll_events() { graphics_begin_draw(graphics)?; graphics_record_command( graphics, DrawCommand::BackgroundColor(bevy::color::Color::srgb(0.06, 0.06, 0.08)), )?; graphics_record_command( graphics, DrawCommand::Fill(bevy::color::Color::srgb(0.9, 0.5, 0.3)), )?; graphics_record_command(graphics, DrawCommand::Material(pbr))?; graphics_record_command( graphics, DrawCommand::Particles { particles: p, geometry: Some(cube), topology: Default::default(), }, )?; graphics_end_draw(graphics)?; compute_set( spin, "params", shader_value::ShaderValue::Float4([0.015, 0.0, 0.0, 0.0]), )?; particles_apply(p, spin)?; } Ok(()) } |
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