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GeezerVison is showing github.com — WebGPU surface creation / basic app lifecycle by tychedelia · Pull Request #1302 · processing/processing4 Conversation
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Implements the basic rendering lifecycle needed to drive bevy forward from the processing event loop. When a There's some additional work we'll need to do to think about multi-window support. Right now we're driving the wgpu renderer forward in Basically, for implementing the main processing api, what we'll want to do is run all the user's functions to build up a frame's worth of abstract draw data on the Rust side (i.e. insert stuff into the ECS world as needed) and then run GLFW + AWT = :(GLFW does not play nice with AWT, especially on macOS where we have the requirement to run on the main thread. This is well documented including in this repo and will be an issue long term. Right now, I've chosen to just hard code disabling AWT when launching a sketch, but we'll need a more comprehensive solution here eventually. How to testRight now, I've only added support for macOS because I don't have my other machines to test on. But if you have a mac it should be pretty easy, just add a basic bevy scene to the app init. The next PR should implement our first basic actual rendering to test from Java.
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tychedelia
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. @catilac We'll need to add wayland/x11 detection here for linux. Window I think should be pretty easy I just can't test right now.
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'll get it going on wayland!
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catilac
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Amazing! Merge when ready. I'll get started on wayland support since I'm running it.
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. ooh good catch. i'll be sure to pay attention to this
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. YAY
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. is this a library to help us manage a raw window handle to pass into JVM world?
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. yes! it's what's used by wgpu internally
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