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GeezerVison is showing github.com — cpython/PC/winsound.c at master · python-emscripten/cpython Expand file tree/ Copy pathwinsound.cMore file actions 250 lines (209 loc) · 6.47 KB / Copy pathwinsound.cFile metadata and controls250 lines (209 loc) · 6.47 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 /* Author: Toby Dickenson <[email protected]> * * Copyright (c) 1999 Toby Dickenson * * Permission to use this software in any way is granted without * fee, provided that the copyright notice above appears in all * copies. This software is provided "as is" without any warranty. */ /* Modified by Guido van Rossum */ /* Beep added by Mark Hammond */ /* Win9X Beep and platform identification added by Uncle Timmy */ /* Example: import winsound import time # Play wav file winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME) # Play sound from control panel settings winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS) # Play wav file from memory data=open('c:/windows/media/Chimes.wav',"rb").read() winsound.PlaySound(data, winsound.SND_MEMORY) # Start playing the first bit of wav file asynchronously winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME|winsound.SND_ASYNC) # But don't let it go for too long... time.sleep(0.1) # ...Before stopping it winsound.PlaySound(None, 0) */ #include <Python.h> #include <windows.h> #include <mmsystem.h> PyDoc_STRVAR(sound_module_doc, "PlaySound(sound, flags) - play a sound\n" "SND_FILENAME - sound is a wav file name\n" "SND_ALIAS - sound is a registry sound association name\n" "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n" "SND_MEMORY - sound is a memory image of a wav file\n" "SND_PURGE - stop all instances of the specified sound\n" "SND_ASYNC - PlaySound returns immediately\n" "SND_NODEFAULT - Do not play a default beep if the sound can not be found\n" "SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors "\n" "Beep(frequency, duration) - Make a beep through the PC speaker.\n" "MessageBeep(type) - Call Windows MessageBeep."); /*[clinic input] module winsound [clinic start generated code]*/ /*[clinic end generated code: output=da39a3ee5e6b4b0d input=a18401142d97b8d5]*/ #include "clinic/winsound.c.h" /*[clinic input] winsound.PlaySound sound: object The sound to play; a filename, data, or None. flags: int Flag values, ored together. See module documentation. A wrapper around the Windows PlaySound API. [clinic start generated code]*/ static PyObject * winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags) /*[clinic end generated code: output=49a0fd16a372ebeb input=c63e1f2d848da2f2]*/ { int ok; wchar_t *wsound; Py_buffer view = {NULL, NULL}; if (sound == Py_None) { wsound = NULL; } else if (flags & SND_MEMORY) { if (flags & SND_ASYNC) { /* Sidestep reference counting headache; unfortunately this also prevent SND_LOOP from memory. */ PyErr_SetString(PyExc_RuntimeError, "Cannot play asynchronously from memory"); return NULL; } if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) { return NULL; } wsound = (wchar_t *)view.buf; } else { if (!PyUnicode_Check(sound)) { PyErr_Format(PyExc_TypeError, "'sound' must be str or None, not '%s'", Py_TYPE(sound)->tp_name); return NULL; } wsound = PyUnicode_AsWideCharString(sound, NULL); if (wsound == NULL) { return NULL; } } Py_BEGIN_ALLOW_THREADS ok = PlaySoundW(wsound, NULL, flags); Py_END_ALLOW_THREADS if (view.obj) { PyBuffer_Release(&view); } else if (sound != Py_None) { PyMem_Free(wsound); } if (!ok) { PyErr_SetString(PyExc_RuntimeError, "Failed to play sound"); return NULL; } Py_RETURN_NONE; } /*[clinic input] winsound.Beep frequency: int Frequency of the sound in hertz. Must be in the range 37 through 32,767. duration: int How long the sound should play, in milliseconds. A wrapper around the Windows Beep API. [clinic start generated code]*/ static PyObject * winsound_Beep_impl(PyObject *module, int frequency, int duration) /*[clinic end generated code: output=f32382e52ee9b2fb input=40e360cfa00a5cf0]*/ { BOOL ok; if (frequency < 37 || frequency > 32767) { PyErr_SetString(PyExc_ValueError, "frequency must be in 37 thru 32767"); return NULL; } Py_BEGIN_ALLOW_THREADS ok = Beep(frequency, duration); Py_END_ALLOW_THREADS if (!ok) { PyErr_SetString(PyExc_RuntimeError,"Failed to beep"); return NULL; } Py_RETURN_NONE; } /*[clinic input] winsound.MessageBeep type: int(c_default="MB_OK") = MB_OK Call Windows MessageBeep(x). x defaults to MB_OK. [clinic start generated code]*/ static PyObject * winsound_MessageBeep_impl(PyObject *module, int type) /*[clinic end generated code: output=120875455121121f input=db185f741ae21401]*/ { BOOL ok; Py_BEGIN_ALLOW_THREADS ok = MessageBeep(type); Py_END_ALLOW_THREADS if (!ok) { PyErr_SetExcFromWindowsErr(PyExc_RuntimeError, 0); return NULL; } Py_RETURN_NONE; } static struct PyMethodDef sound_methods[] = { WINSOUND_PLAYSOUND_METHODDEF WINSOUND_BEEP_METHODDEF WINSOUND_MESSAGEBEEP_METHODDEF {NULL, NULL} }; static void add_define(PyObject *dict, const char *key, long value) { PyObject *k = PyUnicode_FromString(key); PyObject *v = PyLong_FromLong(value); if (v && k) { PyDict_SetItem(dict, k, v); } Py_XDECREF(k); Py_XDECREF(v); } #define ADD_DEFINE(tok) add_define(dict,#tok,tok) static struct PyModuleDef winsoundmodule = { PyModuleDef_HEAD_INIT, "winsound", sound_module_doc, -1, sound_methods, NULL, NULL, NULL, NULL }; PyMODINIT_FUNC PyInit_winsound(void) { PyObject *dict; PyObject *module = PyModule_Create(&winsoundmodule); if (module == NULL) return NULL; dict = PyModule_GetDict(module); ADD_DEFINE(SND_ASYNC); ADD_DEFINE(SND_NODEFAULT); ADD_DEFINE(SND_NOSTOP); ADD_DEFINE(SND_NOWAIT); ADD_DEFINE(SND_ALIAS); ADD_DEFINE(SND_FILENAME); ADD_DEFINE(SND_MEMORY); ADD_DEFINE(SND_PURGE); ADD_DEFINE(SND_LOOP); ADD_DEFINE(SND_APPLICATION); ADD_DEFINE(MB_OK); ADD_DEFINE(MB_ICONASTERISK); ADD_DEFINE(MB_ICONEXCLAMATION); ADD_DEFINE(MB_ICONHAND); ADD_DEFINE(MB_ICONQUESTION); return module; } |
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