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GeezerVison is showing github.com — scriptdev2-classic/ScriptMgr.h at master · scriptdev2/scriptdev2-classic Expand file tree/ Copy pathScriptMgr.hMore file actions 119 lines (99 loc) · 4.64 KB / Copy pathScriptMgr.hFile metadata and controls119 lines (99 loc) · 4.64 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 /* This file is part of the ScriptDev2 Project. See AUTHORS file for Copyright information * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ #ifndef SC_SCRIPTMGR_H #define SC_SCRIPTMGR_H #include "Common.h" #include "DBCStructure.h" class Player; class Creature; class CreatureAI; class InstanceData; class Quest; class Item; class GameObject; class SpellCastTargets; class Map; class Unit; class WorldObject; class Aura; class Object; class ObjectGuid; // ********************************************************* // ************** Some defines used globally *************** // Basic defines #define VISIBLE_RANGE (166.0f) // MAX visible range (size of grid) #define DEFAULT_TEXT "<ScriptDev2 Text Entry Missing!>" /* Escort Factions * TODO: find better namings and definitions. * N=Neutral, A=Alliance, H=Horde. * NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition) * ACTIVE or PASSIVE = Hostility to environment surroundings. */ enum EscortFaction { FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10, FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33, FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113, FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231, FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232, FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250, FACTION_ESCORT_N_FRIEND_PASSIVE = 290, FACTION_ESCORT_N_FRIEND_ACTIVE = 495, FACTION_ESCORT_A_PASSIVE = 774, FACTION_ESCORT_H_PASSIVE = 775, }; // ********************************************************* // ************* Some structures used globally ************* struct Script { Script() : pGossipHello(NULL), pGossipHelloGO(NULL), pGossipSelect(NULL), pGossipSelectGO(NULL), pGossipSelectWithCode(NULL), pGossipSelectGOWithCode(NULL), pDialogStatusNPC(NULL), pDialogStatusGO(NULL), pQuestAcceptNPC(NULL), pQuestAcceptGO(NULL), pQuestAcceptItem(NULL), pQuestRewardedNPC(NULL), pQuestRewardedGO(NULL), pGOUse(NULL), pItemUse(NULL), pAreaTrigger(NULL), pProcessEventId(NULL), pEffectDummyNPC(NULL), pEffectDummyGO(NULL), pEffectDummyItem(NULL), pEffectScriptEffectNPC(NULL), pEffectAuraDummy(NULL), GetAI(NULL), GetInstanceData(NULL) {} std::string Name; bool (*pGossipHello)(Player*, Creature*); bool (*pGossipHelloGO)(Player*, GameObject*); bool (*pGossipSelect)(Player*, Creature*, uint32, uint32); bool (*pGossipSelectGO)(Player*, GameObject*, uint32, uint32); bool (*pGossipSelectWithCode)(Player*, Creature*, uint32, uint32, const char*); bool (*pGossipSelectGOWithCode)(Player*, GameObject*, uint32, uint32, const char*); uint32(*pDialogStatusNPC)(Player*, Creature*); uint32(*pDialogStatusGO)(Player*, GameObject*); bool (*pQuestAcceptNPC)(Player*, Creature*, Quest const*); bool (*pQuestAcceptGO)(Player*, GameObject*, Quest const*); bool (*pQuestAcceptItem)(Player*, Item*, Quest const*); bool (*pQuestRewardedNPC)(Player*, Creature*, Quest const*); bool (*pQuestRewardedGO)(Player*, GameObject*, Quest const*); bool (*pGOUse)(Player*, GameObject*); bool (*pItemUse)(Player*, Item*, SpellCastTargets const&); bool (*pAreaTrigger)(Player*, AreaTriggerEntry const*); bool (*pProcessEventId)(uint32, Object*, Object*, bool); bool (*pEffectDummyNPC)(Unit*, uint32, SpellEffectIndex, Creature*, ObjectGuid); bool (*pEffectDummyGO)(Unit*, uint32, SpellEffectIndex, GameObject*, ObjectGuid); bool (*pEffectDummyItem)(Unit*, uint32, SpellEffectIndex, Item*, ObjectGuid); bool (*pEffectScriptEffectNPC)(Unit*, uint32, SpellEffectIndex, Creature*, ObjectGuid); bool (*pEffectAuraDummy)(const Aura*, bool); CreatureAI* (*GetAI)(Creature*); InstanceData* (*GetInstanceData)(Map*); void RegisterSelf(bool bReportError = true); }; // ********************************************************* // ************* Some functions used globally ************** // Generic scripting text function void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget = NULL); void DoOrSimulateScriptTextForMap(int32 iTextEntry, uint32 uiCreatureEntry, Map* pMap, Creature* pCreatureSource = NULL, Unit* pTarget = NULL); // ********************************************************* // **************** Internal hook mechanics **************** #if COMPILER == COMPILER_GNU #define FUNC_PTR(name,callconvention,returntype,parameters) typedef returntype(*name)parameters __attribute__ ((callconvention)); #else #define FUNC_PTR(name, callconvention, returntype, parameters) typedef returntype(callconvention *name)parameters; #endif #endif |
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