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GeezerVison is showing github.com — scriptdev2-tbc/ScriptMgr.cpp at master · scriptdev2/scriptdev2-tbc Expand file tree/ Copy pathScriptMgr.cppMore file actions 552 lines (417 loc) · 16.6 KB / Copy pathScriptMgr.cppFile metadata and controls552 lines (417 loc) · 16.6 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 /* This file is part of the ScriptDev2 Project. See AUTHORS file for Copyright information * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ #include "precompiled.h" #include "Config/Config.h" #include "config.h" #include "Database/DatabaseEnv.h" #include "DBCStores.h" #include "ObjectMgr.h" #include "ProgressBar.h" #include "../system/ScriptLoader.h" #include "../system/system.h" #include "../../../game/ScriptMgr.h" typedef std::vector<Script*> SDScriptVec; int num_sc_scripts; SDScriptVec m_scripts; Config SD2Config; void FillSpellSummary(); void LoadDatabase() { std::string strSD2DBinfo = SD2Config.GetStringDefault("ScriptDev2DatabaseInfo", ""); if (strSD2DBinfo.empty()) { script_error_log("Missing Scriptdev2 database info from configuration file. Load database aborted."); return; } // Initialize connection to DB if (SD2Database.Initialize(strSD2DBinfo.c_str())) { outstring_log("SD2: ScriptDev2 database initialized."); outstring_log(""); // Extract DB-Name std::string::size_type n = strSD2DBinfo.rfind(';'); std::string dbname; if (n != std::string::npos && n + 1 != std::string::npos) dbname = strSD2DBinfo.substr(n + 1); else dbname = "SD2_Database"; dbname.append(".script_waypoint"); SetExternalWaypointTable(dbname.c_str()); // Load content pSystemMgr.LoadVersion(); pSystemMgr.LoadScriptTexts(); pSystemMgr.LoadScriptTextsCustom(); pSystemMgr.LoadScriptGossipTexts(); pSystemMgr.LoadScriptWaypoints(); } else { script_error_log("Unable to connect to Database. Load database aborted."); return; } SD2Database.HaltDelayThread(); } struct TSpellSummary { uint8 Targets; // set of enum SelectTarget uint8 Effects; // set of enum SelectEffect } extern* SpellSummary; MANGOS_DLL_EXPORT void FreeScriptLibrary() { // Free Spell Summary delete []SpellSummary; // Free resources before library unload for (SDScriptVec::const_iterator itr = m_scripts.begin(); itr != m_scripts.end(); ++itr) delete *itr; m_scripts.clear(); num_sc_scripts = 0; setScriptLibraryErrorFile(NULL, NULL); } MANGOS_DLL_EXPORT void InitScriptLibrary() { // ScriptDev2 startup outstring_log(""); outstring_log(" MMM MMM MM"); outstring_log("M MM M M M M"); outstring_log("MM M M M"); outstring_log(" MMM M M M"); outstring_log(" MM M M MMMM"); outstring_log("MM M M M "); outstring_log(" MMM MMM http://www.scriptdev2.com"); outstring_log(""); // Get configuration file bool configFailure = false; if (!SD2Config.SetSource(_SCRIPTDEV2_CONFIG)) configFailure = true; else outstring_log("SD2: Using configuration file %s", _SCRIPTDEV2_CONFIG); // Set SD2 Error Log File std::string sd2LogFile = SD2Config.GetStringDefault("SD2ErrorLogFile", "SD2Errors.log"); setScriptLibraryErrorFile(sd2LogFile.c_str(), "SD2"); if (configFailure) script_error_log("Unable to open configuration file. Database will be unaccessible. Configuration values will use default."); // Check config file version if (SD2Config.GetIntDefault("ConfVersion", 0) != SD2_CONF_VERSION) script_error_log("Configuration file version doesn't match expected version. Some config variables may be wrong or missing."); outstring_log(""); // Load database (must be called after SD2Config.SetSource). LoadDatabase(); outstring_log("SD2: Loading C++ scripts"); BarGoLink bar(1); bar.step(); outstring_log(""); // Resize script ids to needed ammount of assigned ScriptNames (from core) m_scripts.resize(GetScriptIdsCount(), NULL); FillSpellSummary(); AddScripts(); // Check existance scripts for all registered by core script names for (uint32 i = 1; i < GetScriptIdsCount(); ++i) { if (!m_scripts[i]) script_error_log("No script found for ScriptName '%s'.", GetScriptName(i)); } outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts); } //********************************* //*** Functions used globally *** /** * Function that does script text * * @param iTextEntry Entry of the text, stored in SD2-database * @param pSource Source of the text * @param pTarget Can be NULL (depending on CHAT_TYPE of iTextEntry). Possible target for the text */ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) { if (!pSource) { script_error_log("DoScriptText entry %i, invalid Source pointer.", iTextEntry); return; } if (iTextEntry >= 0) { script_error_log("DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); return; } DoDisplayText(pSource, iTextEntry, pTarget); // TODO - maybe add some call-stack like error output if above function returns false } /** * Function that either simulates or does script text for a map * * @param iTextEntry Entry of the text, stored in SD2-database, only type CHAT_TYPE_ZONE_YELL supported * @param uiCreatureEntry Id of the creature of whom saying will be simulated * @param pMap Given Map on which the map-wide text is displayed * @param pCreatureSource Can be NULL. If pointer to Creature is given, then the creature does the map-wide text * @param pTarget Can be NULL. Possible target for the text */ void DoOrSimulateScriptTextForMap(int32 iTextEntry, uint32 uiCreatureEntry, Map* pMap, Creature* pCreatureSource /*=NULL*/, Unit* pTarget /*=NULL*/) { if (!pMap) { script_error_log("DoOrSimulateScriptTextForMap entry %i, invalid Map pointer.", iTextEntry); return; } if (iTextEntry >= 0) { script_error_log("DoOrSimulateScriptTextForMap with source entry %u for map %u attempts to process text entry %i, but text entry must be negative.", uiCreatureEntry, pMap->GetId(), iTextEntry); return; } CreatureInfo const* pInfo = GetCreatureTemplateStore(uiCreatureEntry); if (!pInfo) { script_error_log("DoOrSimulateScriptTextForMap has invalid source entry %u for map %u.", uiCreatureEntry, pMap->GetId()); return; } MangosStringLocale const* pData = GetMangosStringData(iTextEntry); if (!pData) { script_error_log("DoOrSimulateScriptTextForMap with source entry %u for map %u could not find text entry %i.", uiCreatureEntry, pMap->GetId(), iTextEntry); return; } debug_log("SD2: DoOrSimulateScriptTextForMap: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->SoundId, pData->Type, pData->LanguageId, pData->Emote); if (pData->Type != CHAT_TYPE_ZONE_YELL) { script_error_log("DoSimulateScriptTextForMap entry %i has not supported chat type %u.", iTextEntry, pData->Type); return; } if (pData->SoundId) pMap->PlayDirectSoundToMap(pData->SoundId); if (pCreatureSource) // If provided pointer for sayer, use direct version pMap->MonsterYellToMap(pCreatureSource->GetObjectGuid(), iTextEntry, pData->LanguageId, pTarget); else // Simulate yell pMap->MonsterYellToMap(pInfo, iTextEntry, pData->LanguageId, pTarget); } //********************************* //*** Functions used internally *** void Script::RegisterSelf(bool bReportError) { if (uint32 id = GetScriptId(Name.c_str())) { m_scripts[id] = this; ++num_sc_scripts; } else { if (bReportError) script_error_log("Script registering but ScriptName %s is not assigned in database. Script will not be used.", Name.c_str()); delete this; } } //******************************** //*** Functions to be Exported *** MANGOS_DLL_EXPORT bool GossipHello(Player* pPlayer, Creature* pCreature) { Script* pTempScript = m_scripts[pCreature->GetScriptId()]; if (!pTempScript || !pTempScript->pGossipHello) return false; pPlayer->PlayerTalkClass->ClearMenus(); return pTempScript->pGossipHello(pPlayer, pCreature); } MANGOS_DLL_EXPORT bool GOGossipHello(Player* pPlayer, GameObject* pGo) { Script* pTempScript = m_scripts[pGo->GetGOInfo()->ScriptId]; if (!pTempScript || !pTempScript->pGossipHelloGO) return false; pPlayer->PlayerTalkClass->ClearMenus(); return pTempScript->pGossipHelloGO(pPlayer, pGo); } MANGOS_DLL_EXPORT bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { debug_log("SD2: Gossip selection, sender: %u, action: %u", uiSender, uiAction); Script* pTempScript = m_scripts[pCreature->GetScriptId()]; if (!pTempScript || !pTempScript->pGossipSelect) return false; pPlayer->PlayerTalkClass->ClearMenus(); return pTempScript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction); } MANGOS_DLL_EXPORT bool GOGossipSelect(Player* pPlayer, GameObject* pGo, uint32 uiSender, uint32 uiAction) { debug_log("SD2: GO Gossip selection, sender: %u, action: %u", uiSender, uiAction); Script* pTempScript = m_scripts[pGo->GetGOInfo()->ScriptId]; if (!pTempScript || !pTempScript->pGossipSelectGO) return false; pPlayer->PlayerTalkClass->ClearMenus(); return pTempScript->pGossipSelectGO(pPlayer, pGo, uiSender, uiAction); } MANGOS_DLL_EXPORT bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode) { debug_log("SD2: Gossip selection with code, sender: %u, action: %u", uiSender, uiAction); Script* pTempScript = m_scripts[pCreature->GetScriptId()]; if (!pTempScript || !pTempScript->pGossipSelectWithCode) return false; pPlayer->PlayerTalkClass->ClearMenus(); return pTempScript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode); } MANGOS_DLL_EXPORT bool GOGossipSelectWithCode(Player* pPlayer, GameObject* pGo, uint32 uiSender, uint32 uiAction, const char* sCode) { debug_log("SD2: GO Gossip selection with code, sender: %u, action: %u", uiSender, uiAction); Script* pTempScript = m_scripts[pGo->GetGOInfo()->ScriptId]; if (!pTempScript || !pTempScript->pGossipSelectGOWithCode) return false; pPlayer->PlayerTalkClass->ClearMenus(); return pTempScript->pGossipSelectGOWithCode(pPlayer, pGo, uiSender, uiAction, sCode); } MANGOS_DLL_EXPORT bool QuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest) { Script* pTempScript = m_scripts[pCreature->GetScriptId()]; if (!pTempScript || !pTempScript->pQuestAcceptNPC) return false; pPlayer->PlayerTalkClass->ClearMenus(); return pTempScript->pQuestAcceptNPC(pPlayer, pCreature, pQuest); } MANGOS_DLL_EXPORT bool QuestRewarded(Player* pPlayer, Creature* pCreature, Quest const* pQuest) { Script* pTempScript = m_scripts[pCreature->GetScriptId()]; if (!pTempScript || !pTempScript->pQuestRewardedNPC) return false; pPlayer->PlayerTalkClass->ClearMenus(); return pTempScript->pQuestRewardedNPC(pPlayer, pCreature, pQuest); } MANGOS_DLL_EXPORT uint32 GetNPCDialogStatus(Player* pPlayer, Creature* pCreature) { Script* pTempScript = m_scripts[pCreature->GetScriptId()]; if (!pTempScript || !pTempScript->pDialogStatusNPC) return DIALOG_STATUS_UNDEFINED; pPlayer->PlayerTalkClass->ClearMenus(); return pTempScript->pDialogStatusNPC(pPlayer, pCreature); } MANGOS_DLL_EXPORT uint32 GetGODialogStatus(Player* pPlayer, GameObject* pGo) { Script* pTempScript = m_scripts[pGo->GetGOInfo()->ScriptId]; if (!pTempScript || !pTempScript->pDialogStatusGO) return DIALOG_STATUS_UNDEFINED; pPlayer->PlayerTalkClass->ClearMenus(); return pTempScript->pDialogStatusGO(pPlayer, pGo); } MANGOS_DLL_EXPORT bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest) { Script* pTempScript = m_scripts[pItem->GetProto()->ScriptId]; if (!pTempScript || !pTempScript->pQuestAcceptItem) return false; pPlayer->PlayerTalkClass->ClearMenus(); return pTempScript->pQuestAcceptItem(pPlayer, pItem, pQuest); } MANGOS_DLL_EXPORT bool GOUse(Player* pPlayer, GameObject* pGo) { Script* pTempScript = m_scripts[pGo->GetGOInfo()->ScriptId]; if (!pTempScript || !pTempScript->pGOUse) return false; return pTempScript->pGOUse(pPlayer, pGo); } MANGOS_DLL_EXPORT bool GOQuestAccept(Player* pPlayer, GameObject* pGo, const Quest* pQuest) { Script* pTempScript = m_scripts[pGo->GetGOInfo()->ScriptId]; if (!pTempScript || !pTempScript->pQuestAcceptGO) return false; pPlayer->PlayerTalkClass->ClearMenus(); return pTempScript->pQuestAcceptGO(pPlayer, pGo, pQuest); } MANGOS_DLL_EXPORT bool GOQuestRewarded(Player* pPlayer, GameObject* pGo, Quest const* pQuest) { Script* pTempScript = m_scripts[pGo->GetGOInfo()->ScriptId]; if (!pTempScript || !pTempScript->pQuestRewardedGO) return false; pPlayer->PlayerTalkClass->ClearMenus(); return pTempScript->pQuestRewardedGO(pPlayer, pGo, pQuest); } MANGOS_DLL_EXPORT bool AreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry) { Script* pTempScript = m_scripts[GetAreaTriggerScriptId(atEntry->id)]; if (!pTempScript || !pTempScript->pAreaTrigger) return false; return pTempScript->pAreaTrigger(pPlayer, atEntry); } MANGOS_DLL_EXPORT bool ProcessEvent(uint32 uiEventId, Object* pSource, Object* pTarget, bool bIsStart) { Script* pTempScript = m_scripts[GetEventIdScriptId(uiEventId)]; if (!pTempScript || !pTempScript->pProcessEventId) return false; // bIsStart may be false, when event is from taxi node events (arrival=false, departure=true) return pTempScript->pProcessEventId(uiEventId, pSource, pTarget, bIsStart); } MANGOS_DLL_EXPORT CreatureAI* GetCreatureAI(Creature* pCreature) { Script* pTempScript = m_scripts[pCreature->GetScriptId()]; if (!pTempScript || !pTempScript->GetAI) return NULL; return pTempScript->GetAI(pCreature); } MANGOS_DLL_EXPORT bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets) { Script* pTempScript = m_scripts[pItem->GetProto()->ScriptId]; if (!pTempScript || !pTempScript->pItemUse) return false; return pTempScript->pItemUse(pPlayer, pItem, targets); } MANGOS_DLL_EXPORT bool EffectDummyCreature(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Creature* pTarget, ObjectGuid originalCasterGuid) { Script* pTempScript = m_scripts[pTarget->GetScriptId()]; if (!pTempScript || !pTempScript->pEffectDummyNPC) return false; return pTempScript->pEffectDummyNPC(pCaster, spellId, effIndex, pTarget, originalCasterGuid); } MANGOS_DLL_EXPORT bool EffectDummyGameObject(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, GameObject* pTarget, ObjectGuid originalCasterGuid) { Script* pTempScript = m_scripts[pTarget->GetGOInfo()->ScriptId]; if (!pTempScript || !pTempScript->pEffectDummyGO) return false; return pTempScript->pEffectDummyGO(pCaster, spellId, effIndex, pTarget, originalCasterGuid); } MANGOS_DLL_EXPORT bool EffectDummyItem(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Item* pTarget, ObjectGuid originalCasterGuid) { Script* pTempScript = m_scripts[pTarget->GetProto()->ScriptId]; if (!pTempScript || !pTempScript->pEffectDummyItem) return false; return pTempScript->pEffectDummyItem(pCaster, spellId, effIndex, pTarget, originalCasterGuid); } MANGOS_DLL_EXPORT bool EffectScriptEffectCreature(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Creature* pTarget, ObjectGuid originalCasterGuid) { Script* pTempScript = m_scripts[pTarget->GetScriptId()]; if (!pTempScript || !pTempScript->pEffectScriptEffectNPC) return false; return pTempScript->pEffectScriptEffectNPC(pCaster, spellId, effIndex, pTarget, originalCasterGuid); } MANGOS_DLL_EXPORT bool AuraDummy(Aura const* pAura, bool bApply) { Script* pTempScript = m_scripts[((Creature*)pAura->GetTarget())->GetScriptId()]; if (!pTempScript || !pTempScript->pEffectAuraDummy) return false; return pTempScript->pEffectAuraDummy(pAura, bApply); } MANGOS_DLL_EXPORT InstanceData* CreateInstanceData(Map* pMap) { Script* pTempScript = m_scripts[pMap->GetScriptId()]; if (!pTempScript || !pTempScript->GetInstanceData) return NULL; return pTempScript->GetInstanceData(pMap); } |
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