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GeezerVison is showing github.com — solvespace_python/src/polygon.h at master · sg-dev1/solvespace_python Expand file tree/ Copy pathpolygon.hMore file actions 420 lines (334 loc) · 11.4 KB / Copy pathpolygon.hFile metadata and controls420 lines (334 loc) · 11.4 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 //----------------------------------------------------------------------------- // Anything relating to plane polygons and triangles, and (generally, non- // planar) meshes thereof. // // Copyright 2008-2013 Jonathan Westhues. //----------------------------------------------------------------------------- #ifndef SOLVESPACE_POLYGON_H #define SOLVESPACE_POLYGON_H class SPointList; class SPolygon; class SContour; class SMesh; class SBsp3; class SOutlineList; enum class EarType : uint32_t { UNKNOWN = 0, NOT_EAR = 1, EAR = 2 }; enum class BspClass : uint32_t { POS = 100, NEG = 101, COPLANAR = 200 }; enum class EdgeKind : uint32_t { NAKED_OR_SELF_INTER = 100, SELF_INTER = 200, TURNING = 300, EMPHASIZED = 400, SHARP = 500, }; class SEdge { public: int tag; int auxA, auxB; Vector a, b; static SEdge From(Vector a, Vector b); bool EdgeCrosses(Vector a, Vector b, Vector *pi=NULL, SPointList *spl=NULL) const; }; class SEdgeList { public: List<SEdge> l; void Clear(); void AddEdge(Vector a, Vector b, int auxA=0, int auxB=0, int tag=0); bool AssemblePolygon(SPolygon *dest, SEdge *errorAt, bool keepDir=false) const; bool AssembleContour(Vector first, Vector last, SContour *dest, SEdge *errorAt, bool keepDir, int start) const; int AnyEdgeCrossings(Vector a, Vector b, Vector *pi=NULL, SPointList *spl=NULL) const; bool ContainsEdgeFrom(const SEdgeList *sel) const; bool ContainsEdge(const SEdge *se) const; void CullExtraneousEdges(bool both=true); void MergeCollinearSegments(Vector a, Vector b); }; // A kd-tree element needs to go on a side of a node if it's when KDTREE_EPS // of the boundary. So increasing this number never breaks anything, but may // result in more duplicated elements. So it's conservative to be sloppy here. #define KDTREE_EPS (20*LENGTH_EPS) class SEdgeLl { public: SEdge *se; SEdgeLl *next; static SEdgeLl *Alloc(); }; class SKdNodeEdges { public: int which; // whether c is x, y, or z double c; SKdNodeEdges *gt; SKdNodeEdges *lt; SEdgeLl *edges; static SKdNodeEdges *From(SEdgeList *sel); static SKdNodeEdges *From(SEdgeLl *sell); static SKdNodeEdges *Alloc(); int AnyEdgeCrossings(Vector a, Vector b, int cnt, Vector *pi=NULL, SPointList *spl=NULL) const; }; class SPoint { public: int tag; EarType ear; Vector p; Vector auxv; }; class SPointList { public: List<SPoint> l; void Clear(); bool ContainsPoint(Vector pt) const; int IndexForPoint(Vector pt) const; void IncrementTagFor(Vector pt); void Add(Vector pt); }; class SContour { public: int tag; int timesEnclosed; Vector xminPt; List<SPoint> l; void AddPoint(Vector p); void MakeEdgesInto(SEdgeList *el) const; void Reverse(); Vector ComputeNormal() const; double SignedAreaProjdToNormal(Vector n) const; bool IsClockwiseProjdToNormal(Vector n) const; bool ContainsPointProjdToNormal(Vector n, Vector p) const; void OffsetInto(SContour *dest, double r) const; void CopyInto(SContour *dest) const; void FindPointWithMinX(); Vector AnyEdgeMidpoint() const; bool IsEmptyTriangle(int ap, int bp, int cp, double scaledEPS) const; bool IsEar(int bp, double scaledEps) const; bool BridgeToContour(SContour *sc, SEdgeList *el, List<Vector> *vl); void ClipEarInto(SMesh *m, int bp, double scaledEps); void UvTriangulateInto(SMesh *m, SSurface *srf); }; typedef struct { uint32_t face; RgbaColor color; } STriMeta; class SPolygon { public: List<SContour> l; Vector normal; Vector ComputeNormal() const; void AddEmptyContour(); size_t WindingNumberForPoint(Vector p) const; double SignedArea() const; bool ContainsPoint(Vector p) const; void MakeEdgesInto(SEdgeList *el) const; void FixContourDirections(); void Clear(); bool SelfIntersecting(Vector *intersectsAt) const; bool IsEmpty() const; Vector AnyPoint() const; void OffsetInto(SPolygon *dest, double r) const; void UvTriangulateInto(SMesh *m, SSurface *srf); void UvGridTriangulateInto(SMesh *m, SSurface *srf); void TriangulateInto(SMesh *m) const; void InverseTransformInto(SPolygon *sp, Vector u, Vector v, Vector n) const; }; class STriangle { public: int tag; STriMeta meta; union { struct { Vector a, b, c; }; Vector vertices[3]; }; union { struct { Vector an, bn, cn; }; Vector normals[3]; }; static STriangle From(STriMeta meta, Vector a, Vector b, Vector c); Vector Normal() const; void FlipNormal(); double MinAltitude() const; bool ContainsPoint(Vector p) const; bool ContainsPointProjd(Vector n, Vector p) const; STriangle Transform(Vector o, Vector u, Vector v) const; bool Raytrace(const Vector &rayPoint, const Vector &rayDir, double *t, Vector *inters) const; double SignedVolume() const; double Area() const; bool IsDegenerate() const; }; class SBsp2 { public: Vector np; // normal to the plane Vector no; // outer normal to the edge double d; SEdge edge; SBsp2 *pos; SBsp2 *neg; SBsp2 *more; void InsertTriangleHow(BspClass how, STriangle *tr, SMesh *m, SBsp3 *bsp3); void InsertTriangle(STriangle *tr, SMesh *m, SBsp3 *bsp3); Vector IntersectionWith(Vector a, Vector b) const; void InsertEdge(SEdge *nedge, Vector nnp, Vector out); static SBsp2 *InsertOrCreateEdge(SBsp2 *where, SEdge *nedge, Vector nnp, Vector out); static SBsp2 *Alloc(); }; class SBsp3 { public: Vector n; double d; STriangle tri; SBsp3 *pos; SBsp3 *neg; SBsp3 *more; SBsp2 *edges; static SBsp3 *Alloc(); static SBsp3 *FromMesh(const SMesh *m); Vector IntersectionWith(Vector a, Vector b) const; void InsertHow(BspClass how, STriangle *str, SMesh *instead); void Insert(STriangle *str, SMesh *instead); static SBsp3 *InsertOrCreate(SBsp3 *where, STriangle *str, SMesh *instead); void InsertConvexHow(BspClass how, STriMeta meta, Vector *vertex, size_t n, SMesh *instead); SBsp3 *InsertConvex(STriMeta meta, Vector *vertex, size_t n, SMesh *instead); void InsertInPlane(bool pos2, STriangle *tr, SMesh *m); void GenerateInPaintOrder(SMesh *m) const; }; class SMesh { public: List<STriangle> l; bool flipNormal; bool keepInsideOtherShell; bool keepCoplanar; bool atLeastOneDiscarded; bool isTransparent; void Clear(); void AddTriangle(const STriangle *st); void AddTriangle(STriMeta meta, Vector a, Vector b, Vector c); void AddTriangle(STriMeta meta, Vector n, Vector a, Vector b, Vector c); void DoBounding(Vector v, Vector *vmax, Vector *vmin) const; void GetBounding(Vector *vmax, Vector *vmin) const; void Simplify(int start); void AddAgainstBsp(SMesh *srcm, SBsp3 *bsp3); void MakeFromUnionOf(SMesh *a, SMesh *b); void MakeFromDifferenceOf(SMesh *a, SMesh *b); void MakeFromIntersectionOf(SMesh *a, SMesh *b); void MakeFromCopyOf(SMesh *a); void MakeFromTransformationOf(SMesh *a, Vector trans, Quaternion q, double scale); void MakeFromAssemblyOf(SMesh *a, SMesh *b); void MakeEdgesInPlaneInto(SEdgeList *sel, Vector n, double d); void MakeOutlinesInto(SOutlineList *sol, EdgeKind type); void PrecomputeTransparency(); void RemoveDegenerateTriangles(); double CalculateVolume() const; double CalculateSurfaceArea(const std::vector<uint32_t> &faces) const; bool IsEmpty() const; void RemapFaces(Group *g, int remap); uint32_t FirstIntersectionWith(Point2d mp) const; Vector GetCenterOfMass() const; }; // A linked list of triangles class STriangleLl { public: STriangle *tri; STriangleLl *next; static STriangleLl *Alloc(); }; class SOutline { public: int tag; Vector a, b, nl, nr; bool IsVisible(Vector projDir) const; }; class SOutlineList { public: List<SOutline> l; void Clear(); void AddEdge(Vector a, Vector b, Vector nl, Vector nr, int tag = 0); void ListTaggedInto(SEdgeList *el, int auxA = 0, int auxB = 0); void MakeFromCopyOf(SOutlineList *ol); }; class SKdNode { public: struct EdgeOnInfo { int count; bool frontFacing; bool intersectsMesh; STriangle *tr; int ai; int bi; }; int which; // whether c is x, y, or z double c; SKdNode *gt; SKdNode *lt; STriangleLl *tris; static SKdNode *Alloc(); static SKdNode *From(SMesh *m); static SKdNode *From(STriangleLl *tll); void AddTriangle(STriangle *tr); void MakeMeshInto(SMesh *m) const; void ListTrianglesInto(std::vector<STriangle *> *tl) const; void ClearTags() const; void FindEdgeOn(Vector a, Vector b, int cnt, bool coplanarIsInter, EdgeOnInfo *info) const; void MakeCertainEdgesInto(SEdgeList *sel, EdgeKind how, bool coplanarIsInter, bool *inter, bool *leaky, int auxA = 0) const; void MakeOutlinesInto(SOutlineList *sel, EdgeKind tagKind) const; void OcclusionTestLine(SEdge orig, SEdgeList *sel, int cnt) const; void SplitLinesAgainstTriangle(SEdgeList *sel, STriangle *tr) const; void SnapToMesh(SMesh *m); void SnapToVertex(Vector v, SMesh *extras); }; class PolylineBuilder { public: struct Edge; struct Vertex { Vector pos; std::vector<Edge *> edges; bool GetNext(uint32_t kind, Vertex **next, Edge **nextEdge); bool GetNext(uint32_t kind, Vector plane, double d, Vertex **next, Edge **nextEdge); size_t CountEdgesWithTagAndKind(int tag, uint32_t kind) const; }; struct VertexPairHash { size_t operator()(const std::pair<Vertex *, Vertex *> &v) const; }; struct Edge { Vertex *a; Vertex *b; uint32_t kind; int tag; union { uintptr_t data; SOutline *outline; SEdge *edge; }; Vertex *GetOtherVertex(Vertex *v) const; bool GetStartAndNext(Vertex **start, Vertex **next, bool loop) const; }; std::unordered_map<Vector, Vertex *, VectorHash, VectorPred> vertices; std::unordered_map<std::pair<Vertex *, Vertex *>, Edge *, VertexPairHash> edgeMap; std::vector<Edge *> edges; ~PolylineBuilder(); void Clear(); Vertex *AddVertex(const Vector &pos); Edge *AddEdge(const Vector &p0, const Vector &p1, uint32_t kind, uintptr_t data = 0); void Generate(std::function<void(Vertex *start, Vertex *next, Edge *edge)> const &startFunc, std::function<void(Vertex *next, Edge *edge)> const &nextFunc, std::function<void(Edge *)> const &aloneFunc, std::function<void()> const &endFunc = []() {}); void MakeFromEdges(const SEdgeList &sel); void MakeFromOutlines(const SOutlineList &sol); void GenerateEdges(SEdgeList *sel); void GenerateOutlines(SOutlineList *sol); }; #endif |
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