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GeezerVison is showing github.com — History for Scripts - unitycoder/NetickForUnity

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  1. Commits on Dec 16, 2025

    • Feat: add `ServerFull` to `ConnectionFailedReason` enum and implement support for it in LiteNetLib transport

      karrarrahimkarrarrahim
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  2. Commits on Dec 13, 2025

    • Fix: check if Netick is running before starting a server in headless/batch mode in `GameStarter.cs`

      karrarrahimkarrarrahim
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  3. Commits on Dec 10, 2025

    • Fix: revert lag compensation to use Unity math data structures due to performance impact (`Netick.Pro.dll` is deleted now)

      karrarrahimkarrarrahim
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  4. Commits on Nov 26, 2025

    • Feat: improve replay compression with advanced encoding (enabled by default)

      karrarrahimkarrarrahim
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  5. Commits on Nov 25, 2025

    • Fix: replace non-ASCII characters in `ReplayTimeline.cs` to prevent encoding issues

      karrarrahimkarrarrahim
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  6. Commits on Oct 20, 2025

    • Add: Full Game Replay system

      karrarrahimkarrarrahim
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  7. Commits on Jun 27, 2025

    • Read the description for detailed changes.

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      karrarrahimkarrarrahim
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  8. Commits on Mar 12, 2025

    • Updated `AddressableSceneOperation` to fit the previous change.

      karrarrahimkarrarrahim
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  9. Commits on Mar 11, 2025

    • Added support for custom scene handling, in addition to an addressable scene handler.

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  10. Commits on Feb 28, 2025

    • Made a small change to `PlayerSpawner` in how the spawn position is calculated.

      karrarrahimkarrarrahim
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    • Moved `PlayerSpawner` to `Netick.Samples` namespace.

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  11. Commits on Feb 27, 2025

    • Added `PlayerSpawner`, a helper script for quick prototyping, used to spawn/despawn a player prefab when a player (client or host) has connected/disconnected.

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  12. Commits on Sep 10, 2024

    • Removed the `Assemblies` section in Netick Settings. Now other assemblies are automatically detected.

      karrarrahimkarrarrahim
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  13. Commits on Sep 2, 2024

    • Fixed a rare issue that causes an `OnChanged` method not to be invoked when a misprediction occurs (on another variable) that causes the variable to change but no `OnChanged` callback is ever invok…

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  14. Commits on Aug 24, 2024

    • Changed the variables used for icon offsets in `NetworkInfo` to have meaningful names.

      karrarrahimkarrarrahim
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    • Added packet loss stats to `NetworkInfo` and made several other improvements.

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  15. Commits on Jun 24, 2024

    • Fixed an issue with Lag Comp where an exception would be thrown when several HitShape Containers are positioned in the same place.

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  16. Commits on Mar 26, 2024

    • auto

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    • auto

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    • auto

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