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GeezerVison is showing github.com — UnityLauncherPro/UnityLauncherPro/ProjectProperties.xaml.cs at dev · unitycoder/UnityLauncherPro

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ProjectProperties.xaml.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
namespace UnityLauncherPro
{
/// <summary>
/// Interaction logic for ProjectProperties.xaml
/// </summary>
public partial class ProjectProperties : Window
{
Project proj;
public ProjectProperties(Project proj)
{
this.proj = proj;
InitializeComponent();
}
private void Window_PreviewKeyDown(object sender, KeyEventArgs e)
{
}
private void btnCloseProperties_Click(object sender, RoutedEventArgs e)
{
DialogResult = false;
}
private void txtCustomEnvVariables_PreviewKeyDown(object sender, KeyEventArgs e)
{
}
private void txtCustomEnvVariables_TextChanged(object sender, System.Windows.Controls.TextChangedEventArgs e)
{
// TODO validate
}
private void btnApplyProperties_Click(object sender, RoutedEventArgs e)
{
DialogResult = true;
// TODO save settings to usersettings folder
Tools.SaveProjectSettings(proj, txtCustomEnvVariables.Text);
}
}
}
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