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GeezerVison is showing github.com — Uno.WindowsCommunityToolkit/Directory.Build.targets at uno · unoplatform/Uno.WindowsCommunityToolkit Expand file tree/ Copy pathDirectory.Build.targetsMore file actions 55 lines (45 loc) · 2.62 KB / Copy pathDirectory.Build.targetsFile metadata and controls55 lines (45 loc) · 2.62 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 <Project> <Import Project="$(BuildToolsDirectory)Windows.Toolkit.Common.targets" /> <PropertyGroup> <!-- Exclude Notifications project from this since it sets different min versions than what we want for notifications --> <UseWinUI Condition="($(TargetFramework.StartsWith('net5.0-windows10')) or '$(TargetFramework)' == 'net461') and '$(MSBuildProjectName)' != 'CommunityToolkit.WinUI.Notifications'">true</UseWinUI> <UseWinUI Condition="'$(UseWinUI)' == ''">false</UseWinUI> </PropertyGroup> <Choose> <!-- We'll include signing the Notifications library since we need the DLL signature to match for interop from class libraries to main projects --> <When Condition="!($(TargetFramework.StartsWith('uap10.0')) or '$(TargetFramework)' == 'native' or $(IsSampleProject)) or '$(MSBuildProjectName)' == 'CommunityToolkit.WinUI.Notifications'"> <PropertyGroup> <SignAssembly>true</SignAssembly> <AssemblyOriginatorKeyFile>$(MSBuildThisFileDirectory)toolkit.snk</AssemblyOriginatorKeyFile> </PropertyGroup> </When> </Choose> <Import Project="$(BuildToolsDirectory)Windows.Toolkit.WinUI.Build.targets" Condition="$(UseWinUI)" /> <Import Project="$(BuildToolsDirectory)Windows.Toolkit.Workarounds.Xaml.targets" Condition="$(IsCoreProject)" /> <!-- BEGIN Uno Specific --> <PropertyGroup Condition="$(IsWinUIProject) and $(IsPackable)"> <Description>$(Description.TrimEnd()) WinUI (WinAppSDK) is not supported by this package, reference the official CommunityToolkit.WinUI packages instead. </Description> </PropertyGroup> <!-- Uno.Sdk implies the 'skia' feature and injects the renderer add-ins it brings. The renderer is the app's choice and the libraries use none of them, so drop them. Marking them private is not enough: the XAML generator would still chain the generated GlobalStaticResources into every add-in it is compiled against, and an app without that add-in would fail to load it. --> <Target Name="_ToolkitRemoveRendererPackages" AfterTargets="UnoImplicitPackages" Condition="'$(IsUnoHead)' != 'true'"> <ItemGroup> <PackageReference Remove="Uno.WinUI.Composition.Skia;Uno.WinUI.Graphics2DSK" /> </ItemGroup> </Target> <!-- END Uno Specific --> <Target Name="AddCommitHashToAssemblyAttributes" BeforeTargets="GetAssemblyAttributes"> <ItemGroup> <AssemblyAttribute Include="System.Reflection.AssemblyMetadataAttribute" Condition="'$(SourceRevisionId)' != ''"> <_Parameter1>CommitHash</_Parameter1> <_Parameter2>$(SourceRevisionId)</_Parameter2> </AssemblyAttribute> </ItemGroup> </Target> </Project> |
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