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GeezerVison is showing github.com — streamlining recall/recruit of multiple units (GNA #5007) · Issue #1059 · wesnoth/wesnoth

streamlining recall/recruit of multiple units (GNA #5007) #1059

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streamlining recall/recruit of multiple units (GNA #5007)#1059
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EnhancementIssues that are requests for new features or changes to existing ones.Issues that are requests for new features or changes to existing ones.UIUser interface issues, including both back-end and front-end issues.User interface issues, including both back-end and front-end issues.

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@wesnoth-bugs
wesnoth-bugs
opened on May 8, 2017
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Original submission by eleazar on 2006-01-06

With a large list of units options and recalls, it's unneccesarily annoying to get multiple units in the battle, with all the repeated scrolling through the lists.

2 relatively simple changes would improve things:

  • the recall and recruit dialogs should remember it's last scroll positions.
  • multiple units should be selectable within the recall dialog (using shift?) up to the number of available castle spaces.

(Reproduced on any)
Release: any
Priority: 5 - Normal
Severity: 3 - Normal

Activity

  1. wesnoth-bugs
    added
    EnhancementIssues that are requests for new features or changes to existing ones.Issues that are requests for new features or changes to existing ones.
    UIUser interface issues, including both back-end and front-end issues.User interface issues, including both back-end and front-end issues.
    on May 8, 2017
  2. wesnoth-bugs commented on May 8, 2017

    @wesnoth-bugs
    wesnoth-bugs
    on May 8, 2017
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    Modified on 2006-02-13

    eleazar wrote:

    Along with scroll positions, the dialogs should remember which heading the units are sorted by. To make this even more convenient, the game should remember the dialog window states even through a save/load.

    #4202 (closed because of duplication) has some related request.

    That for hotseat games, the recruit & recall dialogs would remember the window states separately.

  3. wesnoth-bugs commented on May 8, 2017

    @wesnoth-bugs
    wesnoth-bugs
    on May 8, 2017
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    Modified on 2007-07-07

    theeden wrote:

    I too would like to see remembrance of sorting order in the recall dialog. Should I open a new bug/feature request for this, since bjerks request seems to be originally about scroll positioning and multiple selections?

  4. cooljeanius commented on Dec 13, 2022

    @cooljeanius
    cooljeanius
    on Dec 13, 2022
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    One other thing that I think would be useful for this would be an option to temporarily hide (or just collapse) units from the recall list for a single scenario, without dismissing them entirely.
    (btw I think this issue would be a good one to update to use GitHub's task list formatting, so that it shows as two separate tasks)

    Reacted by Subhraman Sarkar
  5. babaissarkar commented on Nov 10, 2024

    @babaissarkar
    babaissarkar
    on Nov 10, 2024
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    The second task is blocked by #2691, because players would obviously like to see where there unit is going to be recruited in case of a multi recruit. I'd try to solve the first one if possible.

    (btw I think this issue would be a good one to update to use GitHub's task list formatting, so that it shows as two separate tasks)

    Done.

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