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GeezerVison is showing github.com — JavaScriptKit/Sources/JavaScriptEventLoop/JobQueue.swift at main · wfltaylor/JavaScriptKit Expand file tree/ Copy pathJobQueue.swiftMore file actions 119 lines (101 loc) · 4.01 KB / Copy pathJobQueue.swiftFile metadata and controls119 lines (101 loc) · 4.01 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 // This file contains the job queue implementation which re-order jobs based on their priority. // The current implementation is much simple to be easily debugged, but should be re-implemented // using priority queue ideally. import _Concurrency import _CJavaScriptEventLoop #if compiler(>=5.5) @available(macOS 10.15, iOS 13.0, watchOS 6.0, tvOS 13.0, *) struct QueueState: Sendable { fileprivate var headJob: UnownedJob? = nil fileprivate var isSpinning: Bool = false } @available(macOS 14.0, iOS 17.0, watchOS 10.0, tvOS 17.0, *) extension JavaScriptEventLoop { func insertJobQueue(job newJob: UnownedJob) { withUnsafeMutablePointer(to: &queueState.headJob) { headJobPtr in var position: UnsafeMutablePointer<UnownedJob?> = headJobPtr while let cur = position.pointee { if cur.rawPriority < newJob.rawPriority { newJob.nextInQueue().pointee = cur position.pointee = newJob return } position = cur.nextInQueue() } newJob.nextInQueue().pointee = nil position.pointee = newJob } // TODO: use CAS when supporting multi-threaded environment if !queueState.isSpinning { self.queueState.isSpinning = true JavaScriptEventLoop.shared.queueMicrotask { self.runAllJobs() } } } func runAllJobs() { assert(queueState.isSpinning) // The clock is only read while `yieldInterval` is set. var start: DrainInstant? = yieldInterval == nil ? nil : drainClockNow() // A clock read costs more than a small job. Read it every `clockStride` jobs, and double // the stride (up to 256) while the drain is far from the interval. var clockStride = 1 var jobsUntilClockRead = 1 while let job = self.claimNextFromQueue() { #if compiler(>=5.9) job.runSynchronously(on: self.asUnownedSerialExecutor()) #else job._runSynchronously(on: self.asUnownedSerialExecutor()) #endif if let yieldInterval, queueState.headJob != nil { if let start { jobsUntilClockRead -= 1 if jobsUntilClockRead > 0 { continue } let elapsed = drainElapsed(since: start) if elapsed >= yieldInterval { // Keep `isSpinning` set so new jobs wait for the continuation. queueHostTask { self.runAllJobs() } return } if elapsed * 4 < yieldInterval { clockStride = min(clockStride * 2, 256) } jobsUntilClockRead = clockStride } else { start = drainClockNow() } } } queueState.isSpinning = false } func claimNextFromQueue() -> UnownedJob? { if let job = self.queueState.headJob { self.queueState.headJob = job.nextInQueue().pointee return job } return nil } } @available(macOS 10.15, iOS 13.0, watchOS 6.0, tvOS 13.0, *) extension UnownedJob { private func asImpl() -> UnsafeMutablePointer<_CJavaScriptEventLoop.Job> { unsafeBitCast(self, to: UnsafeMutablePointer<_CJavaScriptEventLoop.Job>.self) } fileprivate var flags: JobFlags { JobFlags(bits: asImpl().pointee.Flags) } fileprivate var rawPriority: UInt32 { flags.priority } fileprivate func nextInQueue() -> UnsafeMutablePointer<UnownedJob?> { return withUnsafeMutablePointer(to: &asImpl().pointee.SchedulerPrivate.0) { rawNextJobPtr in let nextJobPtr = UnsafeMutableRawPointer(rawNextJobPtr).bindMemory(to: UnownedJob?.self, capacity: 1) return nextJobPtr } } } private struct JobFlags { var bits: UInt32 = 0 var priority: UInt32 { (bits & 0xFF00) >> 8 } } #endif |
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