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GeezerVison is showing microsoft.github.io — HLSL Shader Model 6.7 DirectX-SpecsHLSL Shader Model 6.7v1.0 2022-08-01 ContentsIntroductionThis document covers the new Shader Model 6.7. A brief summary of each new feature is listed below along with links to detailed specifications. Advanced Texture OperationsShader Model 6.7 includes an optional feature called Advanced Texture Operations that contains several useful texture capabilities that grant greater ability to retrieve and set texture data in various ways. See the Shader Model 6.7 Advanced Texture Operations documentation for more details about all these features. Below are brief individual summaries. Raw GatherAdvanced Texture Operations adds the ability to retrieve complete, unprocessed texture elements including all the channels packed into appropriately sized unsigned integers using raw gathers. To get the full benefit of these gather operations requires the expanded ability to cast textures of various sorts into unsigned integer resource views. This requires using the new resource creation methods introduced with Enhanced Barriers and setting the castable formats parameters to the appropriately sized In this way, unsigned integer textures with varied backing resources can be sampled within shaders to retrieve the raw representation of the contents that you can process in any way you want. See the Raw Gather section of the Advanced Texture Ops documentation for more details. SampleCmpLevelAdvanced Texture Operations adds See the SampleCmpLevel section of the Advanced Texture Ops documentation for more details. Programmable OffsetsAdvanced Texture Operations eliminates the requirement that offsets for sample and load operations be immediate values. This applies to all Sample and Load builtin functions including the newly-added See the Programmable Offsets section of the Advanced Texture Ops documentation for more details. Writable MSAA TexturesAdvanced Texture Operations introduces writable multisample texture resource views that can be read and written using assignments to subscript ( See the Writable MSAA Textures section of the Advanced Texture Ops documentation for more details. QuadAny and QuadAllShader Model 6.7 adds two new builtin functions to HLSL: See the Shader Model 6.7 QuadAny/QuadAll documentation for more details. Helper Lanes in Wave Ops ModeShader Model 6.7 adds the See the Shader Model 6.7 Helper Lanes in Wave Ops Mode documentation for more details. Change Log
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