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GeezerVison is showing microsoft.github.io — DirectX-Specs DirectX-SpecsHLSL Shader Model 6.8v0.6 2024-03-11 Contents
IntroductionThis document covers the new Shader Model 6.8. A brief summary of each new feature is listed below along with links to detailed specifications. Work GraphsWork Graphs define a system of shader nodes that feed into each other to enable tailored GPU work creation. See the Work Graphs documentation for more details. Expanded Comparison SamplingSeveral existing operations have been expanded to support Comparison Samplers.
New methods: See the Expanded Comparison Sampling documentation for more details. Extended Command InformationTwo new system-value semantics are required to be supported in HLSL shader model 6.8:
See the Extended Command Information documentation for more details. Wave Size RangeA new variant of the WaveSize attribute is added: See the Wave Size Range documentation for more details. Change Log
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