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Invent Your Own Computer Games with Python, 4th Editionby Al Sweigart December 2016, 376 pp. ISBN-13: 9781593277956 Invent Your Own Computer Games with Python was selected as one of the best books for learning Python by Real Python “It's a great introduction to Python and a great introduction to building fairly simple but interesting games. The author's not just a talented coder, but a Python maestro. And his programming techniques provide good lessons on how to approach programming tasks.” “Games are a great way to engage kids, and Python is a perfect language for them to see immediate results on the screen as they code. Invent Your Own Computer Games with Python should be a hit.” Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to:
As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3. Author Bio Al Sweigart is a professional software developer who teaches programming to kids and adults. His programming tutorials can be found at inventwithpython.com. He is the author of Automate the Boring Stuff with Python and Scratch Programming Playground. Table of contents Chapter 1: The Interactive Shell Reviews Check out an interview with Al Sweigart on the Talk Python to Me podcast! Recommended by Geekdad in their “Ultimate-est List of Toys, Kits, and Books to Teach Kids Coding” “...Pretty close to the ultimate how-to-learn python book. First, it combines an easy ramp up from expecting you to know virtually nothing to having you try out – and understand – Python. Second, it provides the code, the tools, and the explanations required for you build a number of increasingly sophisticated games and the know-how to branch out to creating games completely on your own.” “Many of the games include flowcharts so the reader will better understand the logic needed to complete the game, and I was especially happy to see a few chapters focus on topics not necessary limited to games such as Cartesian coordinates and using the built-in Debugger.” “This is an excellent way to learn Python, if you are a kid or not. Little kids can learn with their adult guide, and older kids will eat this book up in an afternoon or two.” “This book is a great entry point for beginning programmers that 'gamifies' coding, allowing readers to immediately apply the concepts covered, rather than teaching basics with little application.” "If games are your thing, this would be the perfect book to learn Python." Featured on STEM Friday Extra Stuff Updates View the latest errata. |
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