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Object-Oriented PythonMaster OOP by Building Games and GUIs by Irv Kalb December 2021, 416 pp. ISBN-13: 9781718502062 Lay-flat binding Download Chapter 2: MODELING PHYSICAL OBJECTS... Look Inside! Object-Oriented Programming (OOP) is a paradigm that combines data and code into cohesive units, allowing you to think differently about computational problems and solve them in a highly reusable way. Aimed at intermediate-level programmers, Object-Oriented Python is a hands-on tutorial that goes deep into the core tenets of OOP, showing you how to use encapsulation, polymorphism, and inheritance to write games and apps using Python.
The book begins by demonstrating key problems inherent in procedural programming, then guides you through the basics of creating classes and objects in Python. You’ll build on this groundwork by developing buttons, text fields, and other GUI elements that are standard in event-driven environments. You’ll also use many real-world code examples and two pygame-based packages to help turn theory into practice, enabling you to easily write interactive games and applications complete with GUI widgets, animations, multiple scenes, and reusable game logic. In the final chapter, you’ll bring it all together by building a fully functional video game that incorporates many of the OOP techniques and GUI elements covered in the book. You’ll learn how to:
Object-Oriented Python is a visual, intuitive guide to fully understanding how OOP operates and how you can use it to make your code more maintainable, readable, and efficient—without sacrificing functionality. Author Bio Irv Kalb is an adjunct professor at UCSC-Extension and University of Silicon Valley (formerly Cogswell College), where he teaches introductory and object-oriented programming courses in Python. Kalb has a bachelor's and master's degree in Computer Science, decades of experience developing software while focusing on educational software, and has been teaching for over 10 years. He is the author of Learn to Program with Python 3: A Step-by-Step Guide to Programming (Apress). Table of contents Acknowledgments View the Copyright page Reviews "If only I could have learned programming with this book! Any sufficiently advanced Python code will work with classes and Irv Kalb has provided a useful, fun introduction to Object-Oriented Programming (OOP). The projects start simple and build upon each other, always with a specific outcome in mind. For example, the first example is a basic card game written in procedural Python. A dozen chapters later, you'll be including card graphics and keeping track of the state of the deck with OOP concepts like encapsulation, polymorphism, and inheritance—all without reading a dry textbook. Object-Oriented Python is a fun way for new coders to level up their skills." "The projects for the most part are real world appropriate, and easily understandable for multiple levels of expertise of the readers . . . Anyone who is interested in learning Python Object Oriented Programming would benefit by having this book in their library. Kudos to both Mr. Kalb and No Starch Press for this book!" Extra Stuff Updates View the latest errata. |
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