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GeezerVison is showing nullscape.wiki — Problem Child - Nullscape

Problem Child

ProblemChildIcon.png

DescriptionIn-game description.

Baby will sometimes feint its dash, cued by a laugh and follow up with a longer and faster dash.
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Beacon Imp Big Baby

Main Info

Minimum LevelThe minimum level before this is allowed to start appearing in selection; outside of other requirements.

5

Medal ValueThis curse's medal value. The Medal upgrade uses this to calculate Golden gift gain.

150

RequirementWhat this requires to appear.

Baby

IDInternal identification for developers and used in commands. Fun to look at.

ProblemChild

Description

Problem Child is a curse which requires Baby to appear, beginning at Level 5. Visually, the icon depicts a shaded, grinning Baby.

Function

Problem Child makes Baby and Voidbound Baby feint and reroute every now and then, going faster and its dashing sound being slightly higher pitched than usual.

As the description implies, Baby laughs when it does so with a unique sprite.

Tips

  • Problem Child also affects Voidbound Baby, making it a lot worse than usual, since the player might have even less time to react.
  • Problem Child can affect Babies that are enraged from Tantrum.
  • Speed upgrades are recommended before selecting this curse, as otherwise it will be difficult to escape from Baby and Voidbound Baby if Problem Child ever occurs.
    • Hopefully by the time that Voidbound Baby appears, many speed upgrades will have already been obtained.

Associated Content

Baby
"Dashes in a straight line towards you."
It displays a red indicator showing where it is headed, before dashing in a straight line towards the nearest player while screaming.
Voidbound Baby
"Much quicker dash. Much deadlier."
Like Baby, it has a purple indicator flash before dashing while screaming in a straight line towards the nearest player, except with further and quicker dashes.

Media

  • Problem Child's current icon.
    Problem Child's current icon.
  • Problem Child's icon prior to Patch 5.1.
    Problem Child's icon prior to Patch 5.1.
  • Problem Child's icon during the development of Patch 4.
    Problem Child's icon during the development of Patch 4.

  • Baby's Problem Child indicator animation before charging at the player.
    Baby's Problem Child indicator animation before charging at the player.
  • Voidbound Baby's Problem Child indicator animation before charging at the player.
    Voidbound Baby's Problem Child indicator animation before charging at the player.
  • Baby's Problem Child indicator animation before charging at the player prior to Patch 4.
    Baby's Problem Child indicator animation before charging at the player prior to Patch 4.
  • Voidbound Baby's (or as called back then, Shadow Baby's) Problem Child indicator animation before charging at the player prior to Patch 4.
    Voidbound Baby's (or as called back then, Shadow Baby's) Problem Child indicator animation before charging at the player prior to Patch 4.
  • Baby with Problem Child rerouting its dash and causing it to be stronger than its original dash.
    Baby with Problem Child rerouting its dash and causing it to be stronger than its original dash.

Audio Description

Alarm track played by regular Baby with Problem Child.

Attack track played by regular Baby with Problem Child.

Alarm track played by Voidbound Baby with Problem Child.

Attack track played by Voidbound Baby with Problem Child.

Trivia

  • The first second of the laugh cue is the laugh of Skull Kid from The Legend of Zelda.
  • Problem Child was made because of Catalyst[1], alongside Tantrum.[2]

History

Patch 3

  • Introduced.
  • Original Alt Text was "Unpredictable is the problem child, watch for his laugh.".

Patch 4

  • Received an icon.
  • Alt Text changed to "The baby will attempt to feint its dash, cued by a laugh.".
  • Cannot feint its dash while enraged from Tantrum.

Patch 5

  • Alt Text changed to "Baby will attempt to feint its dash, cued by a laugh.".
  • Received Curse Value: 300.

Patch 5.1

  • Received a new icon.
  • Alt Text changed to "Baby will sometimes feint its dash, cued by a laugh and follow up with a longer and faster dash.".
  • Curse Value changed to 150.
  • Can feint its dash while enraged from Tantrum.

References

  1. ↑ I didn’t understand much enemy code though when making it - Echo
    Problem child was made cus of catalyst - Echo
  2. ↑ I used it to make problem child and tantrum - Echo
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