GeezerVisonThe World Wide Web, restored to 800 pixels of glory. |
| Home|About|Gaming cabinet|Archives|How it works|Starter sites |
GeezerVison is showing processing.org — PGraphics / Reference Reference+ Class NamePGraphicsDescriptionMain graphics and rendering context, as well as the base API implementation
for processing "core". Use this class if you need to draw into an off-screen
graphics buffer. A PGraphics object can be constructed with the
createGraphics() function. The beginDraw() and endDraw()
methods (see above example) are necessary to set up the buffer and to
finalize it. The fields and methods for this class are extensive. For a
complete list, visit the
developer's
reference. Examples
Constructors
Methods
Related![]() This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. |
| You are visitor 01402503 — GeezerVison does not store the pages you look up. Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required. |