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Quake has hundreds of user created levels - known variously as "mods", "total
conversions" or simply "maps".
To run new maps, place the bsp file into the "quake/id1/maps"
subdirectory, and start Quake with the +map MAPNAME option.
Installing mods is simply a matter of creating a subdirectory DIR and
extracting the contents of the mod zipfile/tarball into this directory.
It is then loaded by using the -game DIR command line option and,
sometimes, +map MAPNAME where MAPNAME is the mod's start map.
For both maps and mods, all files should be in
lowercase.
There has recently been an effort to archive many Quake maps at Quaddicted.
Maps,
Mods.
Some of the more notable mods are:
- Travail
This recent mod is a must have. It includes 15 single
player levels, stunning bosses, and a couple of twisting spider infested
caverns. Distrans has also contributed a professional quality
soundtrack
composed of moody and interesting electronic vibes.
Link
- Quoth
Quoth began life as a sequel to the draw-dropping mod,
Contract Revoked, but has
recently gained much support from mappers, as is becoming the defacto extension of Quake I.
It's new features include numerous crazy enemies with strong AI, destructable environments,
and other items including ladders and flashlights.
Link
- W a r p s p a s m
A huge atmospheric Quoth mod by Ijed. The latest and greatest.
Link
- Soul of Evil
Gorgeous medieval themed mod with two single player
episodes, a melee style arena mode and nice documentation. Many thanks to
Tronwyn, Fat Controller and their co-authors.
Link
- Nehahra
Epic. Ambitious. Otherwordly.
Nehahra is the definitive Quake mod, supported in Linux by LordHavoc's
Darkplaces, and
QuDos'
port of the NehQuake engine. It has some great models and maps, uses fog effects well, and has an
(optional) two hour movie/demo which ties-in well with the original Quake
"story-line" but is also in desperate need of an edit.
Nehahra also features improved enemy AI - the grunts strafe behind cover, and
scrags in open space can be very hard to pin down. New gamers may wish to
disable this feature by typing nomonsters 1 at the game console.
Link
- Zerst�rer
Dark and bloody, with Doom's paranoiac atmosphere. A classic.
Zerst�rer also has some good death match levels -
Link
- Neil Manke's mods
Neil wrote the definitive Half-Life mod "They Hunger".
The quality and fun is in these maps too -
alba01, alba02, sofsp1, sofsp2, starshp2,
Link
- Operation: Urth Majik
Oum is one of the few Quake 1 mods with a sci-fi feel. It has five well made
levels, with cut-scenes and many new weapons -
Download,
Link
- Scourge done Slick
SdS is a speed run through Mission Pack 1, Scourge of Armagon. Hilarious and
amazing.
Link
- Mission Pack 1
Scourge of Armagon by Ritual Entertainment (formerly known as Hipnotic Interactive).
After playing Armagon, you should also check out the
Death's Dominion Level Pack.
- Mission Pack 2
Dissolution of Eternity by Rogue Entertainment.
Both official mission packs are generally acknowledged as better than the original game.
- Malice
Very original Quake total conversion, with the greatest
(virtual) machine gun I've ever unleashed. Worth paying for.
- Abyss of Pandemonium
Commercial mod now freely available:
Link
- Ravages of Apocalypse
Xmen mod! Great models. Shame about the game-play. ...When good mods turn bad.
This mod has now been released free of charge, and can be found
here.
- Shrak
One of the first commercial mods. It has well modelled and totally
new monsters, but the game-play doesn't cut it.
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