Ogre is a very extensible engine, and we have an active community who have produced many add-on projects which are not officially supported by the core team, but have proven extremely helpful to users and have provoked much discussion and collaboration in the forums. Many people have asked for a quick reference to the add-ons and how to get hold of them, so here it is!
Supported add-ons
To promote collaboration and to make them easy to locate, the modules supported by the current Ogre release are located in the OGRECave group:
A command-line tool for manipulating meshes, e.g. merging & changing formats
Legacy add-ons
Over the lifetime of OGRE many more add-ons were created which are no longer maintained nowadays. However often they can be updated with very little effort to work again with Ogre1 and thus be useful to you.
Note before updating one of the legacy addons here, check if any of the supported addons above already cover your needs. However if you do update one of the addons, please open an issue on the Ogre github repository so we can include the updated code in OGRECave.
below is the full list of the legacy-add-ons
Project Name
Current / Last Maintainer(s)
Description
BetaGUI
betajaen
Small and lightweight GUI system using only overlays
blenderimport
haffax
Import OGRE .mesh files into Blender
cal3d2ogre
lordlorik
Converter from Cal3d data formats to Ogre
ceguimeshviewer
pablobuiras
In-engine mesh viewer using CEGui
clipmapterrain
hellcatv, shirsoft
Geometry clipmaps implementation for terrain
cubicfractalterrain
antiarc
An example of how to generate terrain using cubic splines and fractal detail refinement
dbmArchive
jaysprenkle
An Archive plugin which reads and writes standard Unix DBM files
displacementmapterrain
dwhittaker
A terrain demo which uses vertex programs to displace the terrain into it's final shape, allowing large terrains in smaller data sizes
forests
john_j
A library for rendering expansive forests using Ogre
gilesexporter
walaber
An exporter for Gile[s], a global illumination system.
Binding to uBrowser to allow you to render web pages onto geometry in Ogre.
worldminion
sinbad
Convert a polygon soup into a structured cell/portal graph.
wxOgreMVC
sinbad
MVC framework for Ogre based tools using wxWidgets
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