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Iris

CPU path tracer written in Rust.

Licensed under the GPLv3.

Use a EXR viewer such as tev to view output images.

Features (WIP):

  • Spectral rendering (including wavelength-dependent path generation) with Hero Wavelength Spectral Sampling
  • Spectral upsampling (Jakob et al.)
  • Parallel and progressive refinement
  • Multiple importance sampling
  • Russian roulette
  • Next event estimation
  • HDR environment maps

TODO:

  • Fix progressive rendering
  • Add README image
  • Clean up tile
  • SIMD more things (matmul, vec3, Spectrum eval, upsampling)
  • Analytic light integration test (Le = 0.5, f = 0.5, radiance should be 1)
  • More shapes
  • Serialize scene from RON
  • BVH / other spatial accel
  • MTL file handling
  • Reconstruction filtering
  • Adaptive sampling (?)
  • Direct image output
  • Tonemapping options (ACES)
  • Camera lens sim + vigenetting + DoF
  • Volume rendering
  • Motion blur / animation
  • Real time rasterizing preview
  • Own PNG / HDR code
  • PGO
  • Clean up normal offseting
  • MIS compensation
  • Triangles
  • Coherent ray bundles
  • SDF shapes
  • Mipmapping / texture filtering
  • Catmull-Clark
  • Denoising
  • License

About

Spectral CPU path tracer

Topics

raytracing

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Readme
GPL-3.0 license
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