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GeezerVison is showing github.com — Inheriting classes won't call constructor of their super class · Issue #187 · AssemblyScript/assemblyscript Closed Labels DescriptionI have written this bunch of code to operate texture passed from WebGL. export class U8_4 { constructor(public x: u8, public y: u8, public z: u8, public w: u8) {} } export class Texture { public baseAddress: u32 = 0 public width: u16 = 0 public height: u16 = 0 public ch: u8 = 0 constructor(width: u16, height: u16, ch: u8) { this.baseAddress = memory.allocate(<u32>(width * height * <u16>ch)) this.width = width this.height = height this.ch = ch //************************************************* //There are problems here //************************************************* console.logi(123456) // This logging is not called } public getAddressAt(i: u16, j: u16): u32 { return (<u32>i * <u32>this.width + <u32>j) * <u32>this.ch } } export class Texture4CH extends Texture { constructor(width: u16, height: u16) { super(width, height, 4) console.logi(width) console.logi(height) } public getAt(i: u16, j: u16): U8_4 { let ba: u32 = this.getAddressAt(i, j) let x: u8 = load<u8>(ba, 0) let y: u8 = load<u8>(ba, 1) let z: u8 = load<u8>(ba, 2) let w: u8 = load<u8>(ba, 3) return new U8_4(x, y, z, w) } public setAt(i: u16, j: u16, col: U8_4): void { let ba: u32 = this.getAddressAt(i, j) store<u8>(ba, col.x, 0) store<u8>(ba, col.y, 1) store<u8>(ba, col.z, 2) store<u8>(ba, col.w, 3) } } As you can see, I have inherited Texture class from Texture4CH. When I instanciate Texture4CH class, the super notation Activity
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