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Simulation & Rendering Lab of BFU
Simulation Projects
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Games101 Homework Framework
C++
Learn OpenGL from scratch
C++
2
2
Develop " Position Based Dynamics " based projects from scratch, include rigid body, deformables(cloth & soft body) and fluid(PBF).
C++
15
4
Implementation - Miles Macklin and Matthias Müller. 2013. Position based fluids. ACM Trans. Graph. 32, 4, Article 104 (July 2013), 12 pages.
C++
2
Forked from HinaPE/HinaPE
Research oriented physics-based animation infrastructure.
C++
Neural Radiance Fields, From Theory to Implementation.
Python
1
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PositionBasedFluids
Public
Implementation - Miles Macklin and Matthias Müller. 2013. Position based fluids. ACM Trans. Graph. 32, 4, Article 104 (July 2013), 12 pages.
BFU-Graphics/PositionBasedFluids's past year of commit activity
C++
2
MPL-2.0
0
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0
Updated Mar 2, 2025
BFU-Graphics/LearnHDKDev's past year of commit activity
C
0
MIT
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Updated Sep 23, 2023
BFU-Graphics/NeRF-from-scratch's past year of commit activity
Python
1
MPL-2.0
0
0
0
Updated Mar 27, 2023
BFU-Graphics/LearnOpenGL's past year of commit activity
C++
2
MPL-2.0
2
0
1
Updated Mar 23, 2023
HinaPE
Public
Forked from
HinaPE/HinaPE
Research oriented physics-based animation infrastructure.
BFU-Graphics/HinaPE's past year of commit activity
C++
0
MPL-2.0
3
0
0
Updated Mar 22, 2023
.github
Public
Welcome to S&R Lab of BFU
BFU-Graphics/.github's past year of commit activity
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Updated Mar 22, 2023
BFU-Graphics/Hina_nfd's past year of commit activity
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Zlib
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Updated Mar 16, 2023
BFU-Graphics/Hina_glad's past year of commit activity
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Updated Mar 16, 2023
BFU-Graphics/Hina_assimp's past year of commit activity
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Updated Mar 13, 2023
BFU-Graphics/Hina_SDL's past year of commit activity
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