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Giuseppe Cricrì
CRICRICode
UI/UX Game Programmer / Technical Designer in training, building prototypes with C++, Unreal Engine, Godot and DirectX 11.
Hi there, I'm Giuseppe Cricrì 
🎮 I'm a Game Development student based in Verona, Italy.
I'm currently focusing on Technical Design, working on gameplay systems, game mechanics, UI, and their technical implementation using C++, Unreal Engine, DirectX 11, and real-time graphics tools.
- 🎓 Game Development student with a focus on Technical Design
- 🕹️ Interested in gameplay systems, game mechanics design, UI, and feature implementation
- ⚙️ Currently improving my skills in C++, Unreal Engine, DirectX 11, HLSL, Git, and software architecture for games
- 🧪 Building small but complete projects that combine design thinking, readable code, and playable results
🔗 Website: giuseppecricri.com
You can find my work here on GitHub.
I'm interested in game development, technical programming, technical design, and collaborative projects related to interactive media.
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A gravity-based 3D platformer developed in Unreal Engine 5, featuring spherical worlds, dynamic gravity, enemy AI and designer-friendly gameplay systems.
C++
1
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PAR CITY is a 3D minigolf game developed with Unity 6, featuring two city-themed courses, touch and mouse controls, Solo mode, an AI opponent, and private multiplayer via Photon PUN, all with FMOD …
C#
1
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Unreal Engine pinball project developed for the Tools Programming exam, with physics-based gameplay, Git LFS, git-flow branching model, and Unreal Git plugin integrated as a submodule.
1
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Physics-based PC bowling game built in C++ with Unreal Engine 5.7.4 and Chaos Physics, featuring mouse-driven throws, spin, hook and frame management.
C++
1
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A time-based resource management puzzle built with C++20 and Raylib, featuring hex-grid strategy and adjacency-based optimization.
C++
1
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A simplified Arkanoid-style game developed in C++ with DirectX 11. The project features paddle movement, a round ball, destructible colored bricks, collision handling, game over logic, level reset,…
C++
1
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