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GeezerVison is showing github.com — History for ShaderGraph_ExampleLibrary_Project - Exh/ShaderGraph_ExampleLibrary

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  1. Commits on Mar 16, 2018

    • Removed 'Auto' from 'Ping Pong' Asset/GameObject names

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      Andy Touch
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    • Added 45 Procedural Shader Graph Examples! Can be examined and modified in the 'ExampleScene-Procedural' scene.

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      Andy Touch
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  2. Commits on Mar 9, 2018

    • Changing Gradient and Glowing Sprite Graphs to use Unlit Master instead of PBR Master

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      Andy Touch
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    • - Updated Unity to 2018.1b10

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  3. Commits on Mar 7, 2018

    • Switched Snow Shader Rim Effect to use built-in Fresnel Node

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      Andy Touch
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    • - Updated to Unity 2018.1b9

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      Andy Touch
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  4. Commits on Feb 26, 2018

    • - Updated Project to 2018.1b8

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      Andy Touch
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  5. Commits on Feb 8, 2018

    • - Updated Lightweight RP to '0.1.28'

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      Andy Touch
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  6. Commits on Jan 25, 2018

    • New Shader Graph: Spiral Particle

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      Andy Touch
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    • Added Basic Generated-Circle Particle Examples. Updated to 2018.1b4.

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      Andy Touch
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  7. Commits on Jan 19, 2018

    • Added Unity Project (Compatible with 2018.1b3)

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      Andy Touch
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