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GeezerVison is showing github.com — Extrys - Overview

@Extrys Extrys Follow
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@Extrys
Extrys
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View Extrys's full-sized avatar
⭐
Check out my latest projects on GitHub!

Extrys Extrys

⭐
Check out my latest projects on GitHub!
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Hewwooo, Extrys here~ nwn I do da codin’ and da VR and da UwU~      Senior VR Game developer and Unity DOTS Enthusiast
53 followers · 14 following
  • Squirrel Bytes
  • Albacete
  • https://hyperstacksgame.com
  • @ExtrysGO
  • in/extrys
  • https://discord.gg/squirrelbytes

Achievements

Achievement: Pair ExtraordinaireAchievement: YOLOAchievement: Pull Sharkx2Achievement: QuickdrawAchievement: StarstruckAchievement: Arctic Code Vault Contributor

Achievements

Achievement: Pair ExtraordinaireAchievement: YOLOAchievement: Pull Sharkx2Achievement: QuickdrawAchievement: StarstruckAchievement: Arctic Code Vault Contributor

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Extrys/README.md
  • I’m currently working on Hyperstacks, Undead Citadel & a couple of public frameworks that you can check down below
  • 学习中文,当前水平:HSK3
  • Ask me about whatever gamedev related thing
  • The easiest way to reach me is on Discord, DiscordID extrys
  • If you like my work, consider following 😋

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✧ I press button. Code go brrrr. Life go UwU ✧

Pinned Loading

  1. XRMasterHands XRMasterHands Public

    Framework for simplifying the usage of XR Hands by automagically creating a special XR Device which implements designed hand poses as buttons for using with the unity's Input System Package

    C# 19 2

  2. Hybrid-EZS Hybrid-EZS Public

    Streamlines the transition from MonoBehaviour to DOTS in an extremely simple, modular and efficient way.

    C# 21 2

  3. Extenject Extenject Public

    Forked from modesttree/Zenject

    (Extrys' Accepted PR for adding Abstract Signals Feature) Dependency Injection Framework for Unity3D

    C# 2

  4. LightWeightSignalBuses LightWeightSignalBuses Public

    Lightweight type-based messaging system for decoupling your code, includes 2 different workflows, the LightWeight and the Interface Compatible one

    C# 7 3

  5. UnityCollisionComputer UnityCollisionComputer Public

    Makes use of Unity's Physics API, and it's used to handle custom collision events in a more efficient way than Unity's default collision events.

    C# 7

  6. Injekko Injekko Public

    Dependency injection framework for unity with no reflections by using Roslyn

    C#

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