🏎️ JSON dataset of 239 motorsport circuits worldwide, covering Formula 1, MotoGP, IndyCar, WEC and more. Includes 2D track coordinates, racing disciplines and circuit status to help developers buil…
✨ Browser-based pixel art VFX generator for game developers: design animated spell, impact, barrier, and aura effects from 48 formations, 10 element palettes, and reproducible seeds, then export sp…
🎵 Zero-dependency procedural game music generator for the browser: create seeded 36-step loops, edit the sequencer, audition via Web Audio API and export WAV, JSON & Godot data. Vanilla JavaScript,…
✂️ Client-side batch image slicer and sprite cutter. Split multiple images into uniform grids or custom guides with live preview, fixed-size padding, and lossless PNG export in a ZIP archive. Fast,…
🎮 Curated directory of 1,000+ game development tools across 24 categories: game engines, frameworks, 2D/3D & pixel art, shaders, audio, level design, multiplayer, QA, and publishing. Tagged as open-source, free, or paid with CI-verified links to help gamedev teams ship faster.
✂️ Client-side batch image slicer and sprite cutter. Split multiple images into uniform grids or custom guides with live preview, fixed-size padding, and lossless PNG export in a ZIP archive. Fast, private HTML5 Canvas tool running entirely in the browser with no build step.
🏎️ JSON dataset of 239 motorsport circuits worldwide, covering Formula 1, MotoGP, IndyCar, WEC and more. Includes 2D track coordinates, racing disciplines and circuit status to help developers build track visualizations, racing apps and dashboards without tracing layouts manually.
🎵 Zero-dependency procedural game music generator for the browser: create seeded 36-step loops, edit the sequencer, audition via Web Audio API and export WAV, JSON & Godot data. Vanilla JavaScript, deterministic, offline-first. Built for indie devs and gamedev workflows.
✨ Browser-based pixel art VFX generator for game developers: design animated spell, impact, barrier, and aura effects from 48 formations, 10 element palettes, and reproducible seeds, then export sprite sheets, PNG sequences, or transparent GIFs. No backend or build step.
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