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GeezerVison is showing github.com โ€” NVIDIA-Omniverse/PhysX ยท Discussions

NVIDIA-Omniverse PhysX Discussions

Pinned Discussions

  • amoravanszky

    Welcome to PhysX Discussions!

    ๐Ÿ“ฃ Announcements ยท amoravanszky
  • preist-nvidia

    PhysX SDK Releases <= 5.3.0 Packman errors when running generate_projects.bat|sh

    ๐Ÿ“ฃ Announcements ยท preist-nvidia
  • amoravanszky

    PhysX and Flow GPU Source Code Now Available!

    ๐Ÿ“ฃ Announcements ยท amoravanszky
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    • nvidia-omniverse.github.io/PhysX

    Discussions

    • You must be logged in to vote
      ๐Ÿ™

      win64 clang-cl SSE compilation error

      Niyll asked Feb 12, 2026 in Q&A ยท Answered
      @Niyll @Maxaubert
      @Niyll @Maxaubert
      1
    • You must be logged in to vote
      ๐Ÿ’ฌ

      Performance improvements from 5.5.0 to 5.9.0

      AccessViolationEnjoyer started Jul 16, 2026 in General
      @AccessViolationEnjoyer @amoravanszky
      @AccessViolationEnjoyer @amoravanszky
      1
    • You must be logged in to vote
      ๐Ÿ“ฃ

      PhysX moving to the Apache 2.0 license

      amoravanszky announced Aug 10, 2026 in Announcements
      @amoravanszky
      @amoravanszky
      0
    • You must be logged in to vote
      ๐Ÿ™

      Is there a lower-cost API for registering a single new rigid body at runtime?

      EliasStoffels asked Aug 6, 2026 in Q&A ยท Answered
      @EliasStoffels @AlesBorovicka
      @EliasStoffels @AlesBorovicka
      3
    • You must be logged in to vote
      ๐Ÿ™

      the stiffness for a Volume-to-Volume attachment

      monkeygame asked Jun 26, 2026 in Q&A ยท Unanswered
      @monkeygame
      @monkeygame
      0
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      ๐Ÿ™

      Collision reporting for fixed articulation base link and kinematic actors

      ashur80 asked Feb 17, 2026 in Q&A ยท Unanswered
      @ashur80
      @ashur80
      0
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      ๐Ÿ’ฌ

      Understanding the scope of SDF collision support

      proc-sim started Jan 21, 2026 in General
      @proc-sim @vreutskyy
      @proc-sim @vreutskyy
      3
    • You must be logged in to vote
      ๐Ÿ™

      Kinematic Target is applied one frame delayed

      fredUmlaut asked Nov 15, 2022 in Q&A ยท Answered
      @fredUmlaut @preist-nvidia
      @amoravanszky
      @fredUmlaut @preist-nvidia
      @amoravanszky
      8
    • You must be logged in to vote
      ๐Ÿ™Œ

      GMPhysX - Adding PhysX to GameMaker

      bytecauldron started Nov 22, 2025 in Show and tell
      @bytecauldron @vreutskyy
      @bytecauldron @vreutskyy
      1
    • You must be logged in to vote
      ๐Ÿ™

      About soft bodies collision detection

      cold-young asked Jan 29, 2023 in Q&A ยท Answered
      @cold-young @preist-nvidia
      @hadar-segal-isi
      @cold-young @preist-nvidia
      @hadar-segal-isi
      9
    • You must be logged in to vote
      ๐Ÿ’ฌ

      Question regarding usage of memcpyDtoH for device to device copy

      ChayootO started Nov 10, 2025 in General
      @ChayootO
      @ChayootO
      0
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      ๐Ÿ™

      Understanding the deprecation of PhysxSchema.PhysxParticleClothAPI

      dogganon asked Oct 28, 2025 in Q&A ยท Unanswered
      @dogganon
      @dogganon
      0
    • You must be logged in to vote
      ๐Ÿ™

      Build a android so!

      johnson3d asked Oct 23, 2025 in Q&A ยท Answered
      @johnson3d @eschan145
      @johnson3d @eschan145
      4
    • You must be logged in to vote
      ๐Ÿ™

      How to Access Stress Tensor in PxSoftBody Using eCOMPUTE_STRESS_TENSOR Flag?

      op585 asked Jul 30, 2024 in Q&A ยท Unanswered
      @op585 @heiyun717
      @op585 @heiyun717
      1
    • You must be logged in to vote
      ๐Ÿ’ฌ

      Jittering rigid bodies on ground

      zemlifr started Sep 3, 2025 in General
      @zemlifr @vreutskyy
      @zemlifr @vreutskyy
      3
    • You must be logged in to vote
      ๐Ÿ™

      Performance changes between Physx4 and Physx5

      zemlifr asked Oct 14, 2025 in Q&A ยท Unanswered
      @zemlifr
      @zemlifr
      1
    • You must be logged in to vote
      ๐Ÿ’ฌ

      Soft joint limits

      AccessViolationEnjoyer started Feb 22, 2025 in General
      @AccessViolationEnjoyer @vreutskyy
      @gyeomannvidia
      @AccessViolationEnjoyer @vreutskyy
      @gyeomannvidia
      2
    • You must be logged in to vote
      ๐Ÿ’ฌ

      Twitching of constrained rigid bodies

      Scapior started Oct 6, 2025 in General
      @Scapior
      @Scapior
      0
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      ๐Ÿ™

      PxGjkQuery::proximityInfo() produces inacurate results

      yiftahw-fsr asked Sep 5, 2025 in Q&A ยท Unanswered
      @yiftahw-fsr @slava-forsight
      @vreutskyy
      @yiftahw-fsr @slava-forsight
      @vreutskyy
      2
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      ๐Ÿ™

      Understanding SDFs' in Physx

      noblegmr asked Jul 25, 2024 in Q&A ยท Answered
      @noblegmr @nvtw
      @AgentCodeBanks
      @noblegmr @nvtw
      @AgentCodeBanks
      2
    • You must be logged in to vote
      ๐Ÿ™

      Linkage simulation

      hazidh asked Aug 26, 2025 in Q&A ยท Unanswered
      @hazidh
      @hazidh
      0
    • You must be logged in to vote
      ๐Ÿ™

      Deformable volumes don't have the same drop speed as rigids

      kv-bh asked Aug 19, 2025 in Q&A ยท Unanswered
      @kv-bh
      @kv-bh
      0
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      ๐Ÿ’ฌ

      PhysX needs CMake consumer support

      JoeRosselli started May 2, 2024 in General
      @JoeRosselli @preist-nvidia
      @zopsicle
      @JoeRosselli @preist-nvidia
      @zopsicle
      7
    • You must be logged in to vote
      ๐Ÿ™

      How to get softbody contact information?

      MahooX asked Aug 18, 2025 in Q&A ยท Unanswered
      @MahooX
      @MahooX
      0
    • You must be logged in to vote
      ๐Ÿ™

      How to find all overlaps with a PxTriangleMeshGeometry?

      repulsio asked Aug 10, 2025 in Q&A ยท Unanswered
      @repulsio @vreutskyy
      @repulsio @vreutskyy
      4
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