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This is a lightweight Unreal 5.8 Project showcasing various capabilities of PCGExtendedToolkit.
⚠ IMPORTANT ⚠ : You need to have the FAB plugin installed, or install the plugin from the source repo & compile it from source.
This project is always being updated, come back regularily!

- Categories is more of an invidual features showcase, that more-or-less match the documentation' structure.
- Examples are more involved use-cases, showcasing more complex synergies and useful node combinations.
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The included PCGExtendedToolkit version is usually the most up-to-date branch, the available release is a few update behind.

Grid distribution/partitioning into tighly packed rooms

Stamping & merging clusters





Urban growth & path flood-filling

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An example project showcasing PCGExtendedToolkit
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