GeezerVison is showing github.com — PsinaDev - Overview
I make Unreal Engine do things it didn't want to
I make Unreal Engine do things it didn't want to.
C++ / Unreal Engine programmer and game composer.I work across the whole UE5 stack: gameplay systems and replication, Blueprint internals
and reflection, rendering and HLSL, editor tooling, and CI/CD for Unreal builds.
A three-part series on how Blueprint works under the hood, from nodes down to pointer arithmetic:
Soundtrack and sound design for Joyville and Joyville 2 (KudPlayGames).
Synthwave, darksynth, orchestral.
YouTube · Patreon
Telegram · Email · LinkedIn · Habr
Popular repositories
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Desktop toolkit for Unreal Engine automation: plugin builder, renamer, include optimizer, commandlet runner. Frameless dark UI, PySide6.
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A GUI tool for faster plugin building with RunUAT
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Lighting editor for the Flydigi CD2 charging dock: layered effects, LED-by-LED painting, GIF/video import and smooth OKLab colour math. Works alongside Space Station. Windows, C++/Qt 6.
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Unreal Engine editor tool for profiling objects in memory
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Unreal Engine editor plugin that fixes property display for instanced (EditInlineNew) UObjects — enforces Instance Editable filtering, restores category grouping, and adds Browse to Blueprint.
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Unreal engine 5 plugin that allows to import and use .gif file format
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