We build fast, native software in Rust and Go: desktop apps that feel like part of your
operating system, and self-hosted tools that keep your data on your own machines. No web
wrappers, no bloat, and nothing phoning home.
Tune, patch and mod Borderlands in one click: better graphics, fewer crashes, mods and bug
fixes, without editing a single file. A native Windows 11 app written in Rust.
A fast, self-hosted CI engine built from scratch in Rust: quick feedback on pull requests,
local-first caching, multi-machine scheduling and diagnostics that humans and coding agents
can read. In early development.
How we build
Native first. GPU-accelerated interfaces that follow your system's look and stay light
on CPU and memory.
Yours to run. Self-hosted and local-first by default; your data stays on your hardware.
Built to last. Small dependencies, careful testing, and software that works offline.
Game art and audio for AI agents: MCP server + live web UI for pixel-art sprites, rigs and animations, tilesets, textures, low-poly 3D models (.glb), combat effects, planets, SFX, music and voice acting.
One Ghidra, many heads: a headless reverse-engineering engine that many AI agents and tools work in at the same time, on any number of projects. Derived from NSA Ghidra, Apache-2.0.
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