Lightweight library to interfere with windows kernel written in .net 6
- Binaries Reading in big endian (see
WinMemory\WinMemoryReader.cs) - Binaries Reading in litle endian (see
WinMemory\WinMemoryReader.cs) - Binaries Writing in big endian (see
WinMemory\WinMemoryWriter.cs) - Binaries Writing in little endian (see
WinMemory\WinMemoryWriter.cs) - Native dll injection (see
WinProcess\WinProcess.cs) for x86 and x64 processes
var dllPath = "path_to_my_dll"; var targetedProcessName = "process_name"; var process = Process.GetProcesses().FirstOrDefault(x => x.ProcessName == targetedProcessName); using WinProcess winProcess = new(process); Console.WriteLine(winProcess.InjectDll(dllPath)? "Injectaion dll succeed" : "An error has occured during the dll injection.");
var process = Process.GetProcesses().FirstOrDefault(x => x.ProcessName == "ac_client"); /* assault_cube.exe x86 */ using WinProcess winProcess = new(process); var processModule = winProcess.FetchProcessModule("ac_client.exe"); IntPtr playerPtr = new(winProcess.ProcessReader.ReadInt32(processModule.BaseAddress + 0x10F4F4, EndiannessEnum.LittleEndian)); var playerHealth = winProcess.ProcessReader.ReadInt32(playerPtr + 0xF8, EndiannessEnum.LittleEndian); var playerAmmo = winProcess.ProcessReader.ReadInt32(playerPtr + 0x150, EndiannessEnum.LittleEndian); var playerPosX = winProcess.ProcessReader.ReadFloat(playerPtr + 0x4, EndiannessEnum.LittleEndian); var playerPosY = winProcess.ProcessReader.ReadFloat(playerPtr + 0x8, EndiannessEnum.LittleEndian); var playerPosZ = winProcess.ProcessReader.ReadFloat(playerPtr + 0xC, EndiannessEnum.LittleEndian); playerHealth = 5000; playerAmmo = 999; playerPosX = 200.05f; playerPosY = 180.541f; playerPosZ = 400.00f; winProcess.ProcessWriter.WriteInt32(playerPtr + 0xF8, playerHealth, EndiannessEnum.LittleEndian); winProcess.ProcessWriter.WriteInt32(playerPtr + 0x150, playerAmmo, EndiannessEnum.LittleEndian); winProcess.ProcessWriter.WriteFloat(playerPtr + 0x4, playerPosX, EndiannessEnum.LittleEndian); winProcess.ProcessWriter.WriteFloat(playerPtr + 0x8, playerPosY, EndiannessEnum.LittleEndian); winProcess.ProcessWriter.WriteFloat(playerPtr + 0xC, playerPosZ, EndiannessEnum.LittleEndian);