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Shellyda Barbosa
Shellyda
Engineering student at CIn UFPE and Software Developer Intern @ iFood
Organizations
Hello there! 
I'm Shellyda Barbosa, a Software Engineer at iFood and a Computer Engineering student at CIn-UFPE.
I build scalable backend systems, distributed architectures, and cloud-native applications. My experience spans backend development, event-driven systems, and modern software engineering practices, while my background in web and mobile development allows me to understand products from end to end. Besides engineering, I enjoy mentoring, public speaking, and sharing knowledge through teaching, technical content, and open-source projects.
- Building distributed systems with Golang, Kotlin, and Apache Kafka
- Designing cloud-native applications using Docker, Kubernetes, and AWS
- Improving observability with Datadog
- Studying distributed systems, system design, and software architecture
- Solving algorithmic problems
βοΈ Technologies & Tools
π Open-Source Contributions
I believe in knowledge-sharing, so I created repositories to help developers learn new concepts while documenting my own learning journey through mini projects and hands-on activities:
Statistics
Feel free to reach out!
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This repository was created as a way to deepen understanding of algorithms and data structures by solving problems from Leetcode. Each solution is documented to serve as both a reference and a persβ¦
C++
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Relevant information for those who want to start learning HTML and CSS that can support their study with activities and projects.
HTML
6
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A simple Snake Game, classic arcade where the player controls a snake moving around a grid-like playing field was developed using Assembly language and incorporates the concept of a bootloader.
Assembly
7
2
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Database system for bus companies, managing driver outsourcing, trip tracking, maintenance, and ticket sales. Designed in conceptual, logical, and physical stages with SQL implementation.
2
2
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Forked from mfbsouza/ihs-project-layout
Lightweight adventure game inspired by the classic PokΓ©mon series, adapted to run on the DE2i-150 FPGA board.
Verilog
2
2
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Forked from jambis-prg/real-time-pathfinding-simulation
Interactive pathfinding visualization tool built with p5.js, featuring multiple search algorithms (BFS, DFS, Dijkstra, A*, Greedy) running in real-time on a procedural grid with terrain costs and oβ¦
JavaScript
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