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SinlessDevil SinlessDevil

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Unity Game Developer
394 followers · 247 following
  • Ukraine
  • https://play.google.com/store/apps/dev?id=8265750757947909865&hl=en&gl=US
  • @sinlessdevil

Achievements

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Achievements

Achievement: Pair ExtraordinaireAchievement: YOLOAchievement: Galaxy BrainAchievement: QuickdrawAchievement: StarstruckAchievement: Pull Shark
More
  • Overview
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SinlessDevil/README.md

Слой_1

Unity Game Developer

📫 How to reach me :

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📜 Additional Info

Unity Developer with 5 years of commercial experience shipping titles end-to-end — prototype, release, LiveOps — across phones, tablets, Smart TV and WebGL. Delivered over a dozen releases to Google Play, the App Store and the Amazon Appstore, including Fire OS and Vega OS, where no engine-level path exists and the platform layer has to be built by hand. Comfortable at the low level: native HLSL shaders, memory budgeting and profiling on the weakest hardware in a device line. Build architecture, custom editor tools and documentation the rest of the team reuses across projects.

🛠 Tech Stack


🎮 Game Prototypes / Mechanics

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🛠 Tools

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🧰 Project Templates

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🎯 Technical Challenges

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Pinned Loading

  1. ColliderMeshTool ColliderMeshTool Public

    ColliderMeshTool streamlines the creation of MeshColliders in Unity, allowing users to generate them automatically or draw them manually. This versatile tool enhances workflow efficiency with its e…

    C# 69 3

  2. ZumaClone ZumaClone Public

    ZumaClone is a Unity-powered clone of the classic arcade Zuma.

    C# 55 14

  3. UnityGridLevelEditor UnityGridLevelEditor Public

    Unity Grid Level Editor - A powerful, fully customized level editor made in Unity using Odin Inspector. Built to quickly prototype and manage grid-based levels both in the editor and at runtime.

    C# 50 5

  4. TetrisInventorySystem TetrisInventorySystem Public

    Inventory Tetris + UI MVVM A grid-based inventory system inspired by games like Escape from Tarkov and Diablo.

    C# 46 4

  5. SaveSystemToolkit SaveSystemToolkit Public

    A modular, extensible and editor-friendly Save System for Unity, supporting multiple serialization formats (PlayerPrefs, JSON, XML),

    C# 46 1

  6. VisionFieldMesh VisionFieldMesh Public

    VisionFieldMesh was created as a versatile, editor-friendly tool to help developers prototype and implement enemy vision and detection logic quickly.

    C# 44 2

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