Unity Developer with 5 years of commercial experience shipping titles end-to-end — prototype, release, LiveOps — across phones, tablets, Smart TV and WebGL. Delivered over a dozen releases to Google Play, the App Store and the Amazon Appstore, including Fire OS and Vega OS, where no engine-level path exists and the platform layer has to be built by hand. Comfortable at the low level: native HLSL shaders, memory budgeting and profiling on the weakest hardware in a device line. Build architecture, custom editor tools and documentation the rest of the team reuses across projects.






