GV

GeezerVison

The World Wide Web, restored to 800 pixels of glory.

Home|About|Gaming cabinet|Archives|How it works|Starter sites

On this site

  • Sign in
  • ActionsCI/CD and automation
  • CodespacesCloud development environments
  • All Features
  • Documentation
  • Training
  • Certifications
  • Build with Copilot
  • Customize Copilot
  • Integrations
  • Trending repos
  • GitHub Sponsors
  • Developer articles
  • Enterprises

This view

  • Original page
  • New address

GeezerVison is showing github.com — StableCoder - Overview

@StableCoder StableCoder Follow
More
  • Overview
  • Repositories
  • Projects
  • Packages
  • Stars
@StableCoder
StableCoder
Follow
View StableCoder's full-sized avatar

George Cave StableCoder

Follow
31 followers · 3 following

Achievements

Achievement: Starstruckx3Achievement: Arctic Code Vault ContributorAchievement: Pull Shark

Achievements

Achievement: Starstruckx3Achievement: Arctic Code Vault ContributorAchievement: Pull Shark
More
  • Overview
  • Repositories
  • Projects
  • Packages
  • Stars

Pinned Loading

  1. cmake-scripts cmake-scripts Public

    Easy-to-add enhancements for any C/C++ CMake project. Including AFL fuzzing, code-coverage, Thread/Address/Leak/Address/Undefined sanitizer instrumentation, compilation of GLSL shaders and more.

    CMake 670 68

  2. vulkan-mini-libs-2 vulkan-mini-libs-2 Public

    Useful self-contained header files for Vulkan development, such as error codes and enum/bitflag serialization.

    C 5 2

  3. unicode-hpp unicode-hpp Public

    This program builds a quick Unicode header for use in C++11 or higher programs. It lists all unicode blocks, and their starting and ending code points.

    C++ 7 1

  4. cmkizer cmkizer Public

    Rudimentary utility to convert Visual Studio solutions/projects to CMake scripts

    C++ 5 1

  5. unused-dependencies unused-dependencies Public

    Using C/C++ dependency information, finds files in specific target directories that aren't used during compilation.

    Shell 2

  6. foe-engine foe-engine Public

    Engine focused around being modular and data-oriented design principles, allowing for highly multithreaded and low-latency data processing for VR/XR environments.

    C++ 25 1

Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.

Uh oh!

There was an error while loading. Please reload this page.

You are visitor 01402503 — GeezerVison does not store the pages you look up.
Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required.