GV

GeezerVison

The World Wide Web, restored to 800 pixels of glory.

Home|About|Gaming cabinet|Archives|How it works|Starter sites

On this site

  • Sign in
  • ActionsCI/CD and automation
  • CodespacesCloud development environments
  • All Features
  • Documentation
  • Training
  • Certifications
  • Build with Copilot
  • Customize Copilot
  • Integrations
  • Trending repos
  • GitHub Sponsors
  • Developer articles
  • Enterprises

This view

  • Original page
  • New address

GeezerVison is showing github.com — GitHub - StarsX/ComputeRaster: Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).

BranchesTags
Open more actions menu

Latest commit

 

History

153 Commits
153 Commits

Folders and files

NameName
Last commit message
Last commit date
Bin
Bin
 
 
ComputeRaster
ComputeRaster
 
 
Doc/Images
Doc/Images
 
 
.gitattributes
.gitattributes
 
 
.gitignore
.gitignore
 
 
ComputeRaster.sln
ComputeRaster.sln
 
 
README.md
README.md
 
 

Repository files navigation

ComputeRaster

Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders). The execution of the tile rasterization pass adaptively depends on the primitive areas accordingly. In bin rasterization pass, if the primitive area is greater then 4x4 tile sizes, the bin rasterization will be triggered; otherwise, the bin rasterization pass will directly output to the tile space instead, and skip processing the corresponding primitive in the tile rasterization pass.

Bunny result Venus result

Hot keys:

[F1] show/hide FPS

[Space] pause/play animation

Prerequisite: https://github.com/StarsX/XUSG

About

Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).

Topics

bin-rasterizationcompute-shadergpupixel-rasterizationrasterizationsoftware-rasterizertile-rasterization

Resources

Readme
Activity

Stars

124 stars

Watchers

4 watching

Forks

7 forks
Report repository

Releases

Packages

Used by

Contributors

Languages

You are visitor 01402503 — GeezerVison does not store the pages you look up.
Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required.