GV

GeezerVison

The World Wide Web, restored to 800 pixels of glory.

Home|About|Gaming cabinet|Archives|How it works|Starter sites

On this site

  • Sign in
  • ActionsCI/CD and automation
  • CodespacesCloud development environments
  • All Features
  • Documentation
  • Training
  • Certifications
  • Build with Copilot
  • Customize Copilot
  • Integrations
  • Trending repos
  • GitHub Sponsors
  • Developer articles
  • Enterprises

This view

  • Original page
  • New address

GeezerVison is showing github.com — GitHub - StarsX/SparseVolumeDXR: DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.

BranchesTags
Open more actions menu

Latest commit

 

History

139 Commits
139 Commits

Folders and files

NameName
Last commit message
Last commit date
Bin
Bin
 
 
SparseVolumeDXR
SparseVolumeDXR
 
 
.gitattributes
.gitattributes
 
 
.gitignore
.gitignore
 
 
SparseVolumeDXR.sln
SparseVolumeDXR.sln
 
 

About

DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.

Topics

depth-peelingdxroitray-tracingraytracingshadow-mappingvolume-rendering
Activity

Stars

15 stars

Watchers

1 watching

Forks

2 forks
Report repository

Releases

Packages

Used by

Contributors

Languages

You are visitor 01402503 — GeezerVison does not store the pages you look up.
Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required.