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GeezerVison is showing github.com — GitHub - StarsX/VolumeRender: Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering for an external volume texture with mesh occlusion.

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VolumeRender
VolumeRender
 
 
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.gitignore
 
 
LICENSE
LICENSE
 
 
README.md
README.md
 
 
VolumeRender.sln
VolumeRender.sln
 
 

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VolumeRender

Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering using our novel ray marching with for an external volume texture with mesh occlusion.

Cloud

Hot keys:

[F1] show/hide FPS

[A] play/stop animation

[M] show/hide mesh

[←][→] toggle ray-marching methods

[Space] pause/play animation

Prerequisite: https://github.com/StarsX/XUSG

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Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering for an external volume texture with mesh occlusion.

lcs.ios.ac.cn/cgvis/publications/SA21TechnicalCommunications-6/main.html

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ray-castingray-marchingsiggraph-asiavolume-rendering

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