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GeezerVison is showing github.com — SteveTaylorDev - Overview

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@SteveTaylorDev
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Steve Taylor SteveTaylorDev

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| C#, JavaScript, and Unity Developer | AWS and Azure, Self-taught, 3+ years of industry programming experience. Currently working with Angular and .NET.
2 followers · 1 following
  • stevetaylordev.github.io
  • @SteveTGames

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Achievement: Pull Shark

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Popular repositories Loading

  1. early-physics-platformer early-physics-platformer Public

    Very early system focused on 3D physics platformer gameplay. Contains a raycast based ground detection system to get collider normal information, allowing forces to be scaled by the current ground …

    ASP.NET 3

  2. modular-gameplay-builder modular-gameplay-builder Public

    First version of a modular, state machine driven logic system which enables behaviour to be built out of scriptable objects in the Unity editor.

    ASP.NET 2

  3. multiplayer-scaling-system-shooter multiplayer-scaling-system-shooter Public

    An arcade shooter made in Unity, building in functionality that scales gameplay elements like health and EXP with multiple factors. Object pooling was implemented to aid performance.

    ASP.NET 1

  4. accelerometer-control accelerometer-control Public

    A project using smartphone accelerometer input as scene gravity direction in Unity. Contains Game, Camera and Gravity controllers, each with optional behaviours utilizing the accelerometer as input.

    C# 1

  5. credential-system-area-calculator credential-system-area-calculator Public

    Credential storage and checking system, with user permissions, which contains a room area calculator. Includes error handling and type checking.

    Python

  6. stevetaylordev.github.io stevetaylordev.github.io Public

    Portfolio containing some examples of work, hosted using GitHub Pages.

    CSS

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