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GeezerVison is showing github.com — GitHub - Synthlight/RE-Editor: An editor for RE Engine `.user` data files.

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NameName
Last commit message
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Common
Common
 
 
Dump-Parser
Dump-Parser
 
 
Generated
Generated
 
 
Generator
Generator
 
 
ID-Parser
ID-Parser
 
 
Obsolete-Detector
Obsolete-Detector
 
 
Pics
Pics
 
 
RE-Editor
RE-Editor
 
 
Scripts
Scripts
 
 
Test-Result-Parser
Test-Result-Parser
 
 
Tests
Tests
 
 
.editorconfig
.editorconfig
 
 
.gitattributes
.gitattributes
 
 
.gitignore
.gitignore
 
 
Directory.Build.props
Directory.Build.props
 
 
Directory.Build.targets
Directory.Build.targets
 
 
RE-Editor.sln
RE-Editor.sln
 
 
RE-Editor.sln.DotSettings
RE-Editor.sln.DotSettings
 
 
README.md
README.md
 
 
ToDo.txt
ToDo.txt
 
 
UpdateReadme.py
UpdateReadme.py
 
 
enum-flags-dumper.lua
enum-flags-dumper.lua
 
 
requirements.txt
requirements.txt
 
 
setup-venv.bat
setup-venv.bat
 
 

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RE-Editor

RE data file editor.

Supported games:

Short Long Latest Release Files Passing Write Tests
DD2 Dragon Age 2 v1.7.0.0 99%
DRDR Dead Rising Deluxe Remaster v1.0.1.0 81%
MHR Monster Hunter Rise v1.5.1.0 97%
MHWS Monster Hunter Wilds v1.6.3.0 93%
PRAGMATA Pragmata v1.0.0.0 89%
RE2 Resident Evil 2 v1.0.0.0 95%
RE3 Resident Evil 3 v1.0.0.0 96%
RE4 Resident Evil 4 v1.0.0.0 95%
RE8 Resident Evil Village v1.0.0.0 98%
RE9 Resident Evil Requiem v1.3.0.0 99%

(Almost everything in the code and prog arguments use the short name; case sensitive.)
To build for a game, switch to that configuration: {Game} - Debug/Release

Everything else is on the wiki. (Though not much.)

Building

Game text is pre-extracted and committed to the repo since it's small enough.
Structs/enums however must be generated before the editor will compile. See here for more.

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An editor for RE Engine `.user` data files.

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