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The link to the website is https://theraizer.github.io/PathFinding-Visualizer/
The pathfinding algorithms included are:




The Maze Generation Algorithm is recursive division and can be seen below:

If you like you can also manually create walls for the algorithms to work around:

Due to the asynchronous functionality of the algorithm it is indeed possible to actively block the
running pathfinding algorithm (to make the output path as accurate as possible you cannot draw over
opened or closed cells):

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Pathfinding algorithm website. Includes A*, Dijkstra's, Breadth-First Search, and Best First Search.
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