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GeezerVison is showing github.com — GitHub - Unity-Technologies/ECS-Network-Racing-Sample: ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices

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ECS Network Racing

ECSNetworkRacingHeader

  • Requires LFS, please clone the repository using LFS, do not download as a ZIP.
  • Requires Unity 6000.2.11f1 or later.

Current tested version 6000.1.15f1 https://unity.com/releases/editor/whats-new/6000.2.11f1

Current Version project: 3.0.0

Unity Hub URL

unityhub://6000.2.11f1/7134d7685e5d

Running the demo

  • Open Multiplayer > Window: PlayMode Tools
  • Select PlayMode Type -> Client Server
  • Open scene "Project/Assets/Scenes/MainMenu.unity"
  • Choose your car for the race.
  • When you are in the lobby you can wait for other players or just press the Left Menu button and then Start button to start the race.

New Features

  • Vehicle package implementation
  • Detailed Static Mesh Collision
  • New Input system
  • Multiplayer Play Mode tool

Known Issues

  • Build times are taking much longer than expected. Since all the Shader Variants are being compiled, and not only the ones being used in the project.

Controls

Keyboard:

Up Arrow / W: Throttle Down Arrow / S: Brake / Reverse Left and Right Arrows / A and D: Car Steering

Features

  • Netcode for Entities
  • Baking
  • ISystem
  • Unity Physics
  • Jobs
  • Burst
  • Vivox

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ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices

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