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GeezerVison is showing github.com β€” Watcher3056 - Overview

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@Watcher3056
Watcher3056
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🀨
Tired of "generic" game developers? Contact me!

Vladylsav Watcher3056

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Tired of "generic" game developers? Contact me!
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22 followers Β· 9 following
  • Poland, Poznan
  • https://www.linkedin.com/in/vladyslav-vlasov-4454a5295/
  • in/vladyslav-vlasov-4454a5295
  • https://www.behance.net/maxtoka#
  • https://t.me/maxdev_games

Achievements

Achievement: Pair ExtraordinaireAchievement: Pull Sharkx2Achievement: Starstruck

Achievements

Achievement: Pair ExtraordinaireAchievement: Pull Sharkx2Achievement: Starstruck
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Watcher3056/README.md

Hi πŸ‘‹, I'm Vladyslav Vlasov

πŸš€ Technical Lead | Senior Unity Developer | Game Designer

watcher3056

vlad_notvampire

  • πŸ”­ Creator of EasyCS - Framework-agnostic ECS framework for Unity

  • πŸ‘¨β€πŸ’» All of my projects are available at https://www.behance.net/maxtoka

  • πŸ“ I regularly write articles on https://www.linkedin.com/in/vladyslav-vlasov-4454a5295/

  • πŸ’¬ Ask me about Game Design, Unity, ECS, Di, VContainer, Zenject, System Design

  • πŸ“« How to reach me [email protected]

Connect with me:

vlad_notvampire https://www.linkedin.com/in/vladyslav-vlasov-4454a5295/ https://www.behance.net/maxtoka

Languages and Tools:

Unity Zenject VContainer ME.ECS Odin Inspector Netcode for GameObjects Photon Bash C# Docker Figma Firebase Git Jenkins Linux

Support:

https://buymeacoffee.com/maxtokadevc



Pinned Loading

  1. EasyCS EasyCS Public

    EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without for…

    C# 86 1

  2. EasyCS-Submodule EasyCS-Submodule Public

    EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without for…

    C# 2

  3. Custom-Raycaster-Colliders-Unity Custom-Raycaster-Colliders-Unity Public

    A cross-platform raycast system for Unity with custom primitive support and spatial acceleration structures. Built with a pure C# core that can run outside Unity environments.

    C# 50 1

  4. flow-ai-graph flow-ai-graph Public

    A visual workspace beside your chat: your AI agents' findings, options, the question that waits for you, and the evidence behind every step. Works with Codex, Claude Code or your own agents.

    JavaScript

  5. unity-dev unity-dev Public

    AI skill pipeline for Unity development with a pinned FlowAI Graph dependency

    Python 2

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