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  • I mostly use Javascript/Typescript for web apps and Python for tools.
  • I picked up C++ and C via the use of Arduinos and have been self-taught otherwise.
  • I enjoy functional, homoiconic, and object-oriented langauges (especially Scheme) but have not had much experience using Scheme or Lisp. I'm trying to design one of my own but so far it's all just theoretical.
  • I have a blog that I occasionally write stuff on.
  • I am a member of the Conwaylife.com forums under the username wirehead.
  • I have a YouTube channel -- check that out when you get a chance.
  • I'm currently working on a platformer game called Aelith (which is not released yet), and as a result I have made dozens of commits to the KAPLAY game engine. The blog series about the game starts here, and the source code repository is here.

Some of my projects

  • Backolon - A programming language that can extend its own syntax and with first-class continuations (extremely cursed). Website: https://backolon.js.org/
  • Lynx - A browser-based reactive programming toolkit with Scheme-based syntax. Web editor
  • Schemascii - A Python program to convert ASCII art circuit diagrams into nice SVG schematics.
  • Cogni - An interpreter for the Cognate programming language that doesn't compile to C first.
  • uLisp fork - My fork of uLisp with new, experimental features.
  • Langton-Music - A simulator for musical Langton's Ant.
  • Armdroid 1000 - A website about the old Armdroid 1000 with a bunch of resources (manual, circuit diagram, photos, miscallaneous reverse-engineering, etc).

Noteworthy but incomplete/WIP stuff

  • Parasite - A game that can't be beaten by the player: you have to teach the NPC's how to play it for you.
  • PICKLE and Tinobsy - A new idea for a programming language, and a type system to implement it.

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neat, this shows up on my profile

github.com/dragoncoder047

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