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GeezerVison is showing github.com — GitHub - encode32/ReClass.NET: A ReClass port to the .NET platform.

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NameName
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AddressParser
AddressParser
 
 
CodeGenerator
CodeGenerator
 
 
DataExchange
DataExchange
 
 
Dependencies
Dependencies
 
 
Forms
Forms
 
 
Logger
Logger
 
 
Memory
Memory
 
 
NativeHelper
NativeHelper
 
 
Nodes
Nodes
 
 
Plugins
Plugins
 
 
Properties
Properties
 
 
Resources
Resources
 
 
Symbols
Symbols
 
 
UI
UI
 
 
Util
Util
 
 
.gitignore
.gitignore
 
 
App.config
App.config
 
 
Constants.cs
Constants.cs
 
 
LICENSE
LICENSE
 
 
Program.cs
Program.cs
 
 
README.md
README.md
 
 
ReClass.NET.csproj
ReClass.NET.csproj
 
 
ReClass.NET.sln
ReClass.NET.sln
 
 
ReClassNetProject.cs
ReClassNetProject.cs
 
 
Settings.cs
Settings.cs
 
 
packages.config
packages.config
 
 

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ReClass.NET

This is a port of ReClass to the .NET platform with additional features.

Features

  • Support for x86 / x64
  • File import from ReClass 2007-2016 and ReClass QT
  • Memory Nodes
  • Hex 8 / 16 / 32 / 64
  • Int 8 / 16 / 32 / 64
  • UInt 8 / 16 / 32 / 64
  • Bool
  • Bits
  • Float / Double
  • Vector 2 / 3 / 4
  • Matrix 3x3 / 3x4 / 4x4
  • UTF8/16/32 Text and pointer to text
  • Class Arrays and array of pointers to classes
  • VTable
  • Function Pointer
  • Automatic Node Dissection
  • Highlight changed memory
  • Copy / Paste Support across ReClass.NET instances
  • Display types from Debug Symbols (*.pdb)
  • Display Runtime Type Informations (RTTI)
  • Control the remote process: start / stop / kill
  • Process Selection Dialog with filtering
  • Memory Viewer
  • Class address calculator
  • Code Generator (C++ / C#)
  • Plugin Support
  • Plugins can be written in different languages (example: C++, C++/CLI, C#)
  • Plugins can provide custom methods to access an other process (example: use a driver)
  • Plugins can interact with the ReClass.NET windows
  • Plugins can provide node infos which will be displayed (example: class informations for Frostbite games)
  • Plugins can implement custom nodes with load/save and code generation support

Plugins

  • Sample Plugins
  • Frostbite Plugin
  • MemoryPipe Plugin

To install a plugin just copy it in the "Plugins" folder. If you want to develop your own plugin just learn from the code of the Sample Plugins and Frostbite Plugin repositories. If you have developed a nice plugin, leave me a message and I will add it to the list above.

Installation

Just download the latest version and start the x86 / x64 version.

Tips

  • Lots of elements have a context menu. Just right-click it and see what you can do there.

  • The node window can be controlled with the keyboard too. Arrow keys can select other keys, combined with the shift key the nodes get selected. The menu key opens the context menu which itself can be controlled with the keyboard.

  • The memory address field of a class can contain a real formula not just a fixed address.

    <Program.exe> + 0x123 will use the base address of Program.exe and add 0x123 to it.
    [0x4012ABDE] will read the integer (4 byte on x86 / 8 byte on x64) from the address 0x4012ABDE and use this value as class address.
    [<Program.exe> + 0xDE] - AB will use the base address of Program.exe, add 0xDE to it, read the value from this address and finally sub 0xAB from it.
    [<Program.exe> + offset + [<Program.exe> + offset2]] Nested operations are supported too.

    Valid operations are read ([..]), add (+), sub (-), mul (*) and div (/). Please note that all operations are integer calculations.

Compiling

If you want to compile ReClass.NET just fork the repository and open the ReClass.NET.sln file. Compile the project and copy the dependencies to the output folder.

Videos

Youtube Playlist

Screenshots

Process Selection

Memory Viewer

Code Generator

Plugins

Settings

Authors / Special Thanks

  • KN4CK3R
  • DrUnKeN ChEeTaH
  • P47R!CK
  • DogMatt
  • Dude719
  • IChooseYou
  • stevemk14ebr
  • Timboy67678
  • DarthTon
  • ReUnioN
  • leveln
  • buddyfavors

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A ReClass port to the .NET platform.

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