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GeezerVison is showing github.com — GitHub - eurotools/hashcodes: A handy list of public hashcodes for various Eurocom games, all in one place. Useful for cross-checking.

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NameName
Last commit message
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athens
athens
 
 
batman
batman
 
 
bcourt/albert
bcourt/albert
 
 
beijing
beijing
 
 
bond2011
bond2011
 
 
bond2012
bond2012
 
 
deadnorth
deadnorth
 
 
dev02xt
dev02xt
 
 
disneyuniverse
disneyuniverse
 
 
dspace/albert
dspace/albert
 
 
enginex/albert
enginex/albert
 
 
enginext/albert
enginext/albert
 
 
gforce/albert
gforce/albert
 
 
iceage2
iceage2
 
 
iceage3
iceage3
 
 
middlewarext/albert
middlewarext/albert
 
 
pirates
pirates
 
 
potter
potter
 
 
rio
rio
 
 
robin
robin
 
 
robots2005
robots2005
 
 
sphinx
sphinx
 
 
spiderman
spiderman
 
 
spyro
spyro
 
 
t75xt
t75xt
 
 
README.md
README.md
 
 

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EngineX and EngineXT hashcodes

A handy list of public hashcodes for various Eurocom games, all in one place. Useful for cross-checking.

What's this?

Hashcodes—later renamed to UIDs—are the actual names, or human-readable tags, of objects and files in EngineX titles.

Internally, they are stored as some kind of incrementing hexadecimal serial number, and the higher parts of the number sort/group them into hierarchical groups of things, like text string IDs, game objectives, EDB IDs and anything that needs a way of being uniquely addressed globally.

These tags map those weird, meaningless numbers into the names they originally used.

The textual representation is optional, the game only loads them for developer convenience and aren't needed for the normal functioning of the game, sometimes they were shipped with the final files and sometimes wasn't. Depending on the team.

These are collected from all over the place, generally from pre-release/debug/review/preview/beta/demo builds publicly available on the Internet.

What can I do with this?

You can understand your favorite game much better, even by extrapolating values from other nearby titles. If you are into disciplines like game modding, romhacking, engine internals, reversing, datamining or the technical side of speedrunning this may be of interest. I hope. ¯\_(ツ)_/¯

What's bcourt?

«The Mummy: Tomb of the Dragon Emperor»'s internal codename, seemingly the short form of Brethen Court, from Pirates of the Caribbean. Another fun fact, the codename for Eurocom's version of Quantum of Solace is Robin. Don't ask me. :)

What's the meaning of the Albert folder? Why did they call it like that?

Albert seems like some kind of backronym for some developer name, that they described as "All-but this directory goes under version control". Essentially, local or generated files went there, not shared with anyone else. The opposite of what we are doing here. :)

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A handy list of public hashcodes for various Eurocom games, all in one place. Useful for cross-checking.

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