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GeezerVison is showing github.com — GitHub - fcccode/External-ESP: External ESP for SWBF, using Direct2d

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D2DOverlay.cpp
D2DOverlay.cpp
 
 
D2DOverlay.h
D2DOverlay.h
 
 
Includes.h
Includes.h
 
 
Memory.h
Memory.h
 
 
Menu.h
Menu.h
 
 
Offsets.h
Offsets.h
 
 
README.md
README.md
 
 
SDK.h
SDK.h
 
 
Source.cpp
Source.cpp
 
 
afkbot.sln
afkbot.sln
 
 
afkbot.vcxproj
afkbot.vcxproj
 
 
image.png
image.png
 
 

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External-ESP

screenshot

Does that^

I removed the classes for weapons, vehicles, sig scanning, and the RegHookEx stuff for aimbots. I intentionally left the aimbot math (all of it), and have clear documentation on how to use RegHookEx externally to write viewangles.

Uses some no-thrills menu class I wrote, feel free to make it pretty.

Don't sell it pls.

Reads complete class sizes, and even uses vsync so the overlay doesn't eat all of your cpu. Regarding speeds, this is about as smooth and fast as an external gets.

As for screenshots, it doesn't do anything to mitigate them. You can use my screenshot hooker I released on UC, I'll add a repo for it here as well. The class name on the overlay is set and ready to be used with it.

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External ESP for SWBF, using Direct2d

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