A modern, cross-platform graphical user interface framework for Go. go-gui provides
native-feeling widgets, flexible layout, and GPU-accelerated rendering across macOS,
Windows, and Linux — no JavaScript bridge, just Go.
Libraries
go-gui — Core framework providing the widget set, constraint-based layout engine,
event system, and GPU-accelerated rendering backend. All drawing is backed by a
retained-mode scene graph that batches draw calls and avoids redundant raster work.
Widgets are composable and stylable via a CSS-like property system, making it
straightforward to build interfaces that feel native on each platform without
platform-specific code paths.
go-glyph — Text and icon rendering library built on the same pipeline as go-gui.
Handles bidirectional text, multi-grapheme clusters, and complex scripts to deliver
browser-quality text layout. Ships with a curated set of general-purpose icons and
supports loading third-party icon sets (Material, Tabler, Lucide). Glyph-level
metrics, shaping, and rasterization are exposed for applications that need precise
control over text placement — code editors, design tools, and typesetting.
go-charts — Declarative charting library for data visualization. Supports line,
bar, area, pie, scatter, and candlestick charts with configurable axes, legends, and
tooltips. Renders via the go-gui scene graph, so charts integrate directly into
application windows and respond to the same theme and styling system. Designed for
both real-time dashboards (incremental data updates without full redraw) and static
report generation.
go-maps — Map widget that renders tiled raster and vector layers with marker and
overlay support. Handles projection, coordinate systems, and level-of-detail tile
selection so developers can drop a map into an application without managing map
service protocols. Suitable for geospatial dashboards, asset tracking, and
location-aware tools.
go-term — Embeddable terminal emulator widget. Provides a PTY layer, ANSI/VT
escape sequence parser, and a render surface that integrates into go-gui layouts.
Useful for developer tools, deployment consoles, and any application that needs a
first-class command-line interface alongside graphical panels.
go-edit — Text editing components ranging from a simple line editor to a
multi-cursor code editor with syntax highlighting, code completion hooks, and
configurable key bindings. Uses a piece-table data structure for efficient undo and
concurrent edits. Integrates with go-glyph for glyph-level cursor placement and text
measurement.
High-performance text rendering library for Go, powered by Pango, FreeType, and FontConfig. Provides text shaping, layout, rasterization, and editing with pluggable rendering backends.
High-performance text rendering library for Go, powered by Pango, FreeType, and FontConfig. Provides text shaping, layout, rasterization, and editing with pluggable rendering backends.
A Cloudflare-style network speed test in Go. Live area charts, latency box plot, and a datacenter map — the flagship demo for go-gui, go-charts and go-map.
go-gui-org/go-speedtest's past year of commit activity
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