GV

GeezerVison

The World Wide Web, restored to 800 pixels of glory.

Home|About|Gaming cabinet|Archives|How it works|Starter sites

On this site

  • Sign in
  • ActionsCI/CD and automation
  • CodespacesCloud development environments
  • All Features
  • Documentation
  • Training
  • Certifications
  • Build with Copilot
  • Customize Copilot
  • Integrations
  • Trending repos
  • GitHub Sponsors
  • Developer articles
  • Enterprises

This view

  • Original page
  • New address

GeezerVison is showing github.com — horacv - Overview

@horacv horacv Follow
More
  • Overview
  • Repositories
  • Projects
  • Packages
  • Stars
@horacv
horacv
Follow
View horacv's full-sized avatar

Horacio Valdivieso horacv

Follow
Hello. I am a video game Technical Audio Designer and Gameplay Audio Programmer. I am interested in Audio, Game Engines and Tool Development.
17 followers · 5 following
  • Interleave Creative
  • Flint, Michigan. USA
  • 08:39 (UTC -05:00)
  • https://abovenoisestudios.com/
  • in/horaciovaldivieso
  • https://github.com/abovenoisestudios

Achievements

Achievement: Starstruck

Achievements

Achievement: Starstruck
More
  • Overview
  • Repositories
  • Projects
  • Packages
  • Stars

Pinned Loading

  1. FmodCMake FmodCMake Public

    A CMake template project that demonstrates integration of Firelight Technologies' FMOD audio engine with any software project.

    C++ 4

  2. FmodStudioTools FmodStudioTools Public

    A collection of tools and scripts for FMOD Studio

    JavaScript 1

  3. WwiseCMake WwiseCMake Public

    A CMake template project that demonstrates integration of Audiokinetic's Wwise audio engine with any software project.

    C++ 20 1

  4. WwiseAuthoringTools WwiseAuthoringTools Public

    A collection of tools and scripts for Wwise

    Python 9

  5. UnrealEngineAudioTools UnrealEngineAudioTools Public

    A collection of Unreal Engine C++ and Blueprint utilities for the technical audio working human.

    C++ 1

  6. Portfolio_LightYearsGame Portfolio_LightYearsGame Public

    Light Years Game is a complete game project demonstrating the separation of engine and game logic through a two-module architecture. The project showcases integration of industry-standard libraries…

    C++ 2

Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.

Uh oh!

There was an error while loading. Please reload this page.

You are visitor 01402503 — GeezerVison does not store the pages you look up.
Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required.