GV

GeezerVison

The World Wide Web, restored to 800 pixels of glory.

Home|About|Gaming cabinet|Archives|How it works|Starter sites

On this site

  • Sign in
  • ActionsCI/CD and automation
  • CodespacesCloud development environments
  • All Features
  • Documentation
  • Training
  • Certifications
  • Build with Copilot
  • Customize Copilot
  • Integrations
  • Trending repos
  • GitHub Sponsors
  • Developer articles
  • Enterprises

This view

  • Original page
  • New address

GeezerVison is showing github.com — inonitz - Overview

@inonitz inonitz Follow
More
  • Overview
  • Repositories
  • Projects
  • Packages
  • Stars
@inonitz
inonitz
Follow
View inonitz's full-sized avatar

inon inonitz

Follow
Enthusiast Programmer for 8+ Years Experience Mostly in: C/C++     High Performance &|| GPU Compute OpenGL             OSDev              x86_64 &|| Assembly
More
  • Overview
  • Repositories
  • Projects
  • Packages
  • Stars
inonitz/README.md

inonitz

low-level C++ · autonomous & ML systems · OS & GPU compute

C++ C Python Assembly GLSL OpenGL Vulkan CMake

Systems programmer. I build autonomous & ML-driven systems, speech-recognition pipelines, operating systems & GPGPU compute systems - Mostly From Scratch, also do integration work.

Currently · groundstation (autonomous drone flight management) and sttserv (multi-model speech recognition).


Featured

stars  groundstation  C++ · ML-driven autonomous drone flight management via a natural-voice command interface.

stars  sttserv  C++ / Python · speech-recognition (ASR) abstraction over Sherpa-ONNX and whisper.cpp; English-first, Hebrew-capable.


Selected work

project stack
stars  PrimOS UEFI bootloader + kernel (see also x86-smp-boot) C
stars  tailslayer_win32 Windows DRAM tail-latency via channel-replicated, hedged memory reads C++
stars  compute-shader-fluid-2d real-time 2D fluid (GPU Gems ch. 38, OpenGL compute shaders) C++
stars  glsl-compute-raytracer GPU compute-shader raytracer, cross-platform (Windows/Linux) tech demo C++
stars  util2 cross-platform C/C++ utility library: allocators, hashing, RNG, ABI-stable C API C++
Full stack

Languages: C++, C, Python, x86-64 Assembly, GLSL, C#

GPU / Graphics: OpenGL compute, GLSL, Vulkan, SPIR-V, glbinding, GLFW, Dear ImGui, SDL3, shaderc, GLM

Systems / OS: UEFI (GNU-EFI), x86-64 boot, QEMU/OVMF, Win32, MemProcFS, miniaudio

ML / AI: llama.cpp, whisper.cpp, Sherpa-ONNX, faster-whisper, CTranslate2, Transformers/PyTorch, ONNX Runtime, NumPy

Robotics: PX4, Gazebo, OpenVINS, StellaVSLAM, GStreamer, OpenCV, Eigen

Build / Test: CMake, premake5, Ninja, Docker, GoogleTest, Google Benchmark, GitHub Actions


Stats

inonitz GitHub stats

Most used languages

github.com/inonitz

Pinned Loading

  1. PrimOS PrimOS Public

    Operating System Bootloader & Kernel

    C 4

  2. groundstation groundstation Public

    Autonomous Voice-Driven Flight Controller For the PX4 FC, DJI Mobile SDK & DJI Tello Platforms

    Python

  3. compute-shader-fluid-2d compute-shader-fluid-2d Public

    Implementation of GPU Gems 38 using OpenGL Compute Shaders

    C++

  4. sttserv sttserv Public

    C++ 1

  5. tailslayer_win32 tailslayer_win32 Public

    Tailslayer but it works on windows :)

    C++

  6. premake5-workspace-template premake5-workspace-template Public template

    Workspace Template With Dependencies & Sub-projects using premake5

    C++

Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.

Uh oh!

There was an error while loading. Please reload this page.

You are visitor 01402503 — GeezerVison does not store the pages you look up.
Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required.